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Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i

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發(fā)表于 2025-3-23 11:50:51 | 只看該作者
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發(fā)表于 2025-3-24 06:11:24 | 只看該作者
Breaking the?Wall of?E-Waste Recycling Education by?Means of?a?Digital Game urgent need for heightened awareness and responsible management of electronic waste (e-waste), given the continuous influx of new information and communication technology (ICT) products, the rapid obsolescence of older ones, and the associated environmental and health hazards posed by improper disp
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發(fā)表于 2025-3-24 06:36:57 | 只看該作者
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Extending Educational Games Across Product Lines is heavily centered on the instructor and slides. Keeping this in mind, a large number of researchers are implementing new teaching strategies that emphasize active techniques, such as task-based learning, videos, and games. The majority of educational games are built from previously established ga
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發(fā)表于 2025-3-24 16:35:39 | 只看該作者
A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futurenable development. Two-thirds of the world’s population will live in cities until 2050, and more than one billion will live in coastal areas. New digitalization methods and tools have been applied in architectural, urban and landscape design to raise awareness of coastal communities about climate ch
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發(fā)表于 2025-3-24 20:58:44 | 只看該作者
Math-Masters: An Educational Game to?Practice the?Mathematical Operationslogy and game design principles to create a fun learning environment. Educational games have changed how we learn by combining fun and learning goals. They offer an engaging, interactive, and personalized learning experience, promoting critical thinking, problem-solving, and collaboration. However,
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發(fā)表于 2025-3-25 02:54:19 | 只看該作者
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