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Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i

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樓主: endocarditis
21#
發(fā)表于 2025-3-25 03:57:47 | 只看該作者
22#
發(fā)表于 2025-3-25 08:16:28 | 只看該作者
A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in The game portrays representations of past, contemporary, and future Russian societies using narrative strategies that substitute the context of a perpetual—yet unstartable—cycle for the context of origin and the worldbuilding of its representations—as both socialist societies and the real world. Thi
23#
發(fā)表于 2025-3-25 13:12:27 | 只看該作者
24#
發(fā)表于 2025-3-25 16:38:37 | 只看該作者
Conference proceedings 2024gal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and devel
25#
發(fā)表于 2025-3-25 21:02:55 | 只看該作者
Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Games in a limited representation of spatial surrounding. The interactions with the nearby objects in an HMD-based virtual environment and real-world lead to very similar measurements of user performance and experience.
26#
發(fā)表于 2025-3-26 02:19:25 | 只看該作者
“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytell progress in the narrative is generally recognized. The recommendations for game designers to use game cinematics include balancing narrative and cinematics goals; ensuring its coherence; considering its length and making it skippable, among others.
27#
發(fā)表于 2025-3-26 06:52:49 | 只看該作者
Breaking the?Wall of?E-Waste Recycling Education by?Means of?a?Digital Gameiscussions about e-waste in schools to provide a context for teenagers to think about recycling waste electrical and electronic equipment (WEEE). Furthermore, we conducted an evaluation of the game using the Cognitive Walkthrough method to assess its effectiveness.
28#
發(fā)表于 2025-3-26 11:33:54 | 只看該作者
A Framework for the Creation of a Reading Video Game for Childrenfort, how are we going to make it understandable, legible, and accessible to young children? Said questions are meant to help developers and researchers understand better how to work with children’s literature and children’s games having always their audience in mind.
29#
發(fā)表于 2025-3-26 12:58:17 | 只看該作者
30#
發(fā)表于 2025-3-26 20:23:07 | 只看該作者
Ahmed Choueib,Mehmet ?lker Berkman, and comments about the most important of the mechanistic features. It has long been recognized that an understanding of the chemical nature of solid surfaces is fundamental to an understanding of catalytic processes which may take place upon them. This question may be approached in two distinct wa
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