找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i

[復制鏈接]
樓主: endocarditis
21#
發(fā)表于 2025-3-25 03:57:47 | 只看該作者
22#
發(fā)表于 2025-3-25 08:16:28 | 只看該作者
A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in The game portrays representations of past, contemporary, and future Russian societies using narrative strategies that substitute the context of a perpetual—yet unstartable—cycle for the context of origin and the worldbuilding of its representations—as both socialist societies and the real world. Thi
23#
發(fā)表于 2025-3-25 13:12:27 | 只看該作者
24#
發(fā)表于 2025-3-25 16:38:37 | 只看該作者
Conference proceedings 2024gal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and devel
25#
發(fā)表于 2025-3-25 21:02:55 | 只看該作者
Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Games in a limited representation of spatial surrounding. The interactions with the nearby objects in an HMD-based virtual environment and real-world lead to very similar measurements of user performance and experience.
26#
發(fā)表于 2025-3-26 02:19:25 | 只看該作者
“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytell progress in the narrative is generally recognized. The recommendations for game designers to use game cinematics include balancing narrative and cinematics goals; ensuring its coherence; considering its length and making it skippable, among others.
27#
發(fā)表于 2025-3-26 06:52:49 | 只看該作者
Breaking the?Wall of?E-Waste Recycling Education by?Means of?a?Digital Gameiscussions about e-waste in schools to provide a context for teenagers to think about recycling waste electrical and electronic equipment (WEEE). Furthermore, we conducted an evaluation of the game using the Cognitive Walkthrough method to assess its effectiveness.
28#
發(fā)表于 2025-3-26 11:33:54 | 只看該作者
A Framework for the Creation of a Reading Video Game for Childrenfort, how are we going to make it understandable, legible, and accessible to young children? Said questions are meant to help developers and researchers understand better how to work with children’s literature and children’s games having always their audience in mind.
29#
發(fā)表于 2025-3-26 12:58:17 | 只看該作者
30#
發(fā)表于 2025-3-26 20:23:07 | 只看該作者
Ahmed Choueib,Mehmet ?lker Berkman, and comments about the most important of the mechanistic features. It has long been recognized that an understanding of the chemical nature of solid surfaces is fundamental to an understanding of catalytic processes which may take place upon them. This question may be approached in two distinct wa
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 05:26
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
金溪县| 郯城县| 北安市| 辰溪县| 尼木县| 准格尔旗| 垫江县| 米泉市| 沙雅县| 泾川县| 和田市| 赤水市| 布尔津县| 宜君县| 安福县| 霍山县| 比如县| 郎溪县| 微博| 阳朔县| 富锦市| 芒康县| 唐山市| 中江县| 晋江市| 宣武区| 钟祥市| 大厂| 保康县| 宁晋县| 玉林市| 卢湾区| 台山市| 北辰区| 建瓯市| 宁明县| 都江堰市| 涡阳县| 抚顺县| 宜君县| 宕昌县|