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Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

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樓主: bile-acids
21#
發(fā)表于 2025-3-25 03:27:24 | 只看該作者
Engineering Adaptive Serious Games Using Machine Learnings these challenges. Challenges discussed include selecting data for use in an ML model for SGs, choosing game elements to adapt, solving the cold start problem, determining the frequency of adaptation, and testing that an adaptive game benefits from learning.
22#
發(fā)表于 2025-3-25 07:32:53 | 只看該作者
Applying Leaderboards for Quality Improvement in Software Development Projectsrovides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.
23#
發(fā)表于 2025-3-25 13:54:30 | 只看該作者
me design principles to software architecture, testing, and The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structure
24#
發(fā)表于 2025-3-25 19:32:58 | 只看該作者
Introduction to Software Engineering for Games in Serious Contexts, of high-quality, complex systems for over 50 years. Recently, an interdisciplinary research community has emerged that spans software engineering and games. This community addresses a broad range of issues that prevail in developing games for entertainment, serious games, and gamified applications.
25#
發(fā)表于 2025-3-25 23:16:33 | 只看該作者
26#
發(fā)表于 2025-3-26 01:59:24 | 只看該作者
User Experience Evaluation Methods for Games in Serious ContextsCollins, 1990), Sweetser and Wyeth (Computers in Entertainment 3(3):1–24, 2005)], immersion [Brown and Cairns (ACM Conference on Human Factors in Computing Systems, CHI 2004, ACM Press, 2004), Ermi and Mayra (Proceedings of Chancing Views – Worlds in Play. Digital Games Research Association’s Second
27#
發(fā)表于 2025-3-26 05:52:02 | 只看該作者
Software Engineering for Dynamic Game Adaptation in Educational Games the learning process by creating an interactive environment where they can learn in a fun and challenging way. This gives them the potential to yield diagnostic information to educators and feedback to students. During the game play process, game-based assessment (GBA) can be used to assess the lea
28#
發(fā)表于 2025-3-26 09:52:42 | 只看該作者
29#
發(fā)表于 2025-3-26 16:15:52 | 只看該作者
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readial proficiency (i.e., readiness for entrustment of residents). This requires not only assessment of technical skills and medical knowledge but also critical clinical decision-making skills in preoperative, intraoperative, and postoperative settings. However, most medical education programs have adop
30#
發(fā)表于 2025-3-26 17:57:47 | 只看該作者
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