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Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

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發(fā)表于 2025-3-23 12:31:29 | 只看該作者
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發(fā)表于 2025-3-24 01:08:44 | 只看該作者
Future Directions in Games for Serious Contexts: A Conversation About Transferabilitynt transferability. Second, we take into consideration “modding” strategies to provide insights for SG modification and transferability, discussing the role of the “context” in games development. Third, we demonstrate the importance of AI emotion modelling to inform better game design. To conclude,
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Using Active Learning to Teach Software Engineering in Game Design Coursesrning, role-play, and gamification to cover software engineering topics in these courses. Students learn to use Agile software engineering practices to design, implement, and test game prototypes. In-person students were surveyed to measure their perceived levels of engagement with course activities
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發(fā)表于 2025-3-24 14:00:34 | 只看該作者
A Framework for the Gamification of GUI Testing a framework of gamification mechanics and dynamics that can be applied to the practice of manual exploratory GUI testing. We provide an implementation of the framework as an extension of an existing manual exploratory GUI testing for Web applications, and we provide a preliminary evaluation of the
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發(fā)表于 2025-3-24 18:34:24 | 只看該作者
Designing a Serious Game for Cybersecurity Educationclassical escape room adventure where players have to progressively advance by solving some challenges. What truly characterizes A NERD DOGMA is that all of the enigmas are actual cybersecurity challenges. Each challenge is based on a real security scenario where the player, being the attacker or th
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