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Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

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書目名稱Software Engineering for Games in Serious Contexts
副標題Theories, Methods, T
編輯Kendra M. L. Cooper,Antonio Bucchiarone
視頻videohttp://file.papertrans.cn/871/870839/870839.mp4
概述Highlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and
圖書封面Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i
描述The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II.?.focuses on the experiences of realizing and using games in serious contexts..One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of
出版日期Book 2023
關鍵詞Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam
版次1
doihttps://doi.org/10.1007/978-3-031-33338-5
isbn_softcover978-3-031-33340-8
isbn_ebook978-3-031-33338-5
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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User Experience Evaluation Methods for Games in Serious Contextsns of spatial, social, and copresence. FuturePlay 2005, 2005)]. Most of these factors should be present in a digital game in order to provide the optimal gaming experience [Kirginas (Contemporary Educational Technology 14(2):ep351, 2022), Kirginas et al. (International Journal of Child-Computer Inte
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