找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Real VR – Immersive Digital Reality; How to Import the Re Marcus Magnor,Alexander Sorkine-Hornung Book 2020 Springer Nature Switzerland AG

[復(fù)制鏈接]
樓主: magnify
41#
發(fā)表于 2025-3-28 15:07:09 | 只看該作者
Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramas. In this chapter, we present, compare, and discuss two recent end-to-end approaches, Parallax360 by Luo .. [.] and MegaParallax by Bertel .. [.]. Both propose complete pipelines for RealVR content generation and novel-view synthesis with head-motion parallax for 360° environments..Parallax360 uses
42#
發(fā)表于 2025-3-28 22:18:46 | 只看該作者
Viewpoint-Free Photography for Virtual Realityty (VR) experiences. In this chapter, we present algorithms that enable viewpoint-free photography from casual capture, i.e., footage easily captured with consumer cameras. We build on extensive work in image-based rendering, which often focuses on full or near-interpolation, where output viewpoints
43#
發(fā)表于 2025-3-28 23:24:02 | 只看該作者
44#
發(fā)表于 2025-3-29 06:27:45 | 只看該作者
Reconstructing 3D Human Avatars from Monocular Imagess allow us to simulate and render the human body for a variety of applications, including movie production, sports, human-computer interaction, and medical sciences. However, capturing digital representations of a person’s shape, appearance, and motion is an expensive and time-consuming process whic
45#
發(fā)表于 2025-3-29 10:34:53 | 只看該作者
46#
發(fā)表于 2025-3-29 11:40:33 | 只看該作者
Design and Characterization of Light Field and Holographic Near-Eye Displayshysiological depth cues of the human visual system, such as stereo cues, motion parallax, and focus cues, with sufficient accuracy. As human observers are the end-users of such displays, the delivered spatial information (e.g., perceptual spatial resolution) and view-related image quality factors (e
47#
發(fā)表于 2025-3-29 16:39:33 | 只看該作者
Subtle Visual Attention Guidance in VRironments. A specialized area within this field —subtle guidance— arises with the goal to achieve this with least possible distraction, to prevent misrepresentation of actual scene content as well as degradation of immersion and presence in VR. This chapter provides an introduction to the general to
48#
發(fā)表于 2025-3-29 19:45:48 | 只看該作者
49#
發(fā)表于 2025-3-30 00:33:17 | 只看該作者
Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Roomble spatial audio reproduction synchronised with visual information is essential. However, measuring acoustic properties of an environment using audio equipment is a complicated process. In this chapter, we introduce a simple and efficient system to estimate room acoustic for plausible spatial audio
50#
發(fā)表于 2025-3-30 08:08:14 | 只看該作者
Immersive Learning in Real VR the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art desig
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-25 03:34
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
上思县| 武冈市| 岐山县| 普陀区| 江川县| 门源| 保靖县| 仁化县| 南华县| 辉县市| 房产| 新建县| 寿宁县| 大姚县| 西城区| 米脂县| 贺州市| 板桥市| 新民市| 灵宝市| 仁布县| 繁峙县| 株洲县| 东港市| 浏阳市| 金秀| 乌拉特后旗| 开江县| 九寨沟县| 崇文区| 兴安县| 汽车| 巧家县| 望江县| 南丹县| 寿阳县| 科尔| 视频| 聂拉木县| 如皋市| 高尔夫|