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Titlebook: Real VR – Immersive Digital Reality; How to Import the Re Marcus Magnor,Alexander Sorkine-Hornung Book 2020 Springer Nature Switzerland AG

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樓主: magnify
31#
發(fā)表于 2025-3-26 23:18:58 | 只看該作者
Book 2020ll enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of inte
32#
發(fā)表于 2025-3-27 02:53:55 | 只看該作者
33#
發(fā)表于 2025-3-27 08:52:28 | 只看該作者
Immersive Learning in Real VR we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.
34#
發(fā)表于 2025-3-27 10:09:47 | 只看該作者
Densely-Sampled Light Field Reconstructiononary of directional and multi-scale atoms called shearlets. We present the corresponding regularization method, along with its main algorithm and speed-accelerating modifications. Finally, we illustrate its applicability for the cases of holographic stereograms and light field compression.
35#
發(fā)表于 2025-3-27 16:22:13 | 只看該作者
Viewpoint-Free Photography for Virtual Reality-of-view and sufficient positional freedom to cover the range of motion a user might experience..We focus on two VR experiences: .Overall, we provide evidence that viewpoint-free photography is feasible from casual capture—for both seated and room-scale VR experiences.
36#
發(fā)表于 2025-3-27 21:33:52 | 只看該作者
Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Roomomputer vision algorithms and convolutional neural network (CNN). Spatially synchronised audio is reproduced based on the estimated geometric and acoustic properties in the scene. The reconstructed scenes are rendered with synthesised spatial audio.
37#
發(fā)表于 2025-3-28 01:20:39 | 只看該作者
38#
發(fā)表于 2025-3-28 05:54:45 | 只看該作者
Light Field Video for Immersive Content Productionugmented and virtual reality to a close-to-reality experience. Light fields densely sample the viewing space of an object or scene using hundreds or even thousands of images with small displacements in between. However, a lack of standardised formats for compression, storage and transmission, along
39#
發(fā)表于 2025-3-28 06:26:18 | 只看該作者
Densely-Sampled Light Field Reconstructioncorrect recreation of 3D visual cues such as focus and continuous parallax and can serve as an intermediary between light field sensing and light field display. We consider the problem of reconstructing such a representation from few camera views and approach it in a sparsification framework. More s
40#
發(fā)表于 2025-3-28 14:15:03 | 只看該作者
Multiview Panorama Alignment and Optical Flow Refinementoints will disrupt the virtual reality (VR) experience and cause a loss of immersion for the user. To obtain smoother transitions, optical flow based warping between viewpoints can be utilized. Therefore, the panorama images of these viewpoints do not only need to be upright adjusted but also their
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