| 書目名稱 | Real VR – Immersive Digital Reality |
| 副標題 | How to Import the Re |
| 編輯 | Marcus Magnor,Alexander Sorkine-Hornung |
| 視頻video | http://file.papertrans.cn/823/822207/822207.mp4 |
| 概述 | Discusses the challenges of how to experience the real world in immersive displays.State-of-the-art research by internationally renowned scientists.Up-to-date results |
| 叢書名稱 | Lecture Notes in Computer Science |
| 圖書封面 |  |
| 描述 | .With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research ?eld. Written by and for scientists, engineers, and practitioners, this book is the de?nitive reference for anyone interested in ?nding out about how to import the real world into head-mounted displays.. |
| 出版日期 | Book 2020 |
| 關(guān)鍵詞 | artificial intelligence; augmented reality; computer vision; HCI; human-computer interaction; image analy |
| 版次 | 1 |
| doi | https://doi.org/10.1007/978-3-030-41816-8 |
| isbn_softcover | 978-3-030-41815-1 |
| isbn_ebook | 978-3-030-41816-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
| issn_series | 0302-9743 |
| copyright | Springer Nature Switzerland AG 2020 |