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Titlebook: Immersive Education; Designing for Learni Paula MacDowell,Jennifer Lock Book 2022 The Editor(s) (if applicable) and The Author(s), under ex

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樓主: CT951
21#
發(fā)表于 2025-3-25 04:56:41 | 只看該作者
Introduction: Meaningful Immersive Learning in Education,y in K–12 and higher education. We argue there is a spectrum for immersion. Educators and designers may engage in designing across the spectrum to integrate immersive experiences to blend physical and digital realities for meaningful learning. The chapter concludes by introducing the book’s four sec
22#
發(fā)表于 2025-3-25 11:20:22 | 只看該作者
Designing an Interactive Science Exhibit: Using Augmented Reality to Increase Visitor Engagement andence. Learners engage in an immersive experience in which science content is augmented with an interactive-digital experience. Analysis and evaluation results are used to suggest effective strategies for implementing AR immersive designs.
23#
發(fā)表于 2025-3-25 12:51:08 | 只看該作者
24#
發(fā)表于 2025-3-25 15:53:07 | 只看該作者
See It and Be It: Designing Immersive Experiences to Build STEM Skills and Identity in Elementary an digital science journal website, and an educator dashboard) help students gain STEM knowledge and acquire critical science practice skills aligned with the Next Generation Science Standards in the United States.
25#
發(fā)表于 2025-3-25 22:27:48 | 只看該作者
Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithacor teacher education students to enhance their lessons. The students benefitted professionally from effective training to use the technology and practice planning lessons that integrate VR/AR in specific activities.
26#
發(fā)表于 2025-3-26 00:34:00 | 只看該作者
27#
發(fā)表于 2025-3-26 07:42:49 | 只看該作者
28#
發(fā)表于 2025-3-26 09:15:15 | 只看該作者
PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immer them into their classes. This article suggests evaluating VR experiences through presence and agency and incorporating VR experiences using PEGS: Pretraining, Exploration, Goal orientation, and Segmentation.
29#
發(fā)表于 2025-3-26 13:48:44 | 只看該作者
Interactive Storytelling Through Immersive Designodel. The focus is on designing and selecting virtual worlds that break through rigid classroom structures and offer immersive experiences that enhance learning through discovery, exploration, and wonder.
30#
發(fā)表于 2025-3-26 18:40:02 | 只看該作者
Conclusion: The Future of Immersive Learning: Designing for Possibilitiestrategies for creating or implementing high-quality immersive learning experiences in K–12 and higher education contexts. Future research and development recommendations are offered, including immersive learning technologies created collaboratively and governed responsibly.
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