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Titlebook: Discrete and Computational Geometry, Graphs, and Games; 21st Japanese Confer Jin Akiyama,Reginaldo M. Marcelo,Yushi Uno Conference proceedi

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書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games
副標(biāo)題21st Japanese Confer
編輯Jin Akiyama,Reginaldo M. Marcelo,Yushi Uno
視頻videohttp://file.papertrans.cn/282/281183/281183.mp4
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Discrete and Computational Geometry, Graphs, and Games; 21st Japanese Confer Jin Akiyama,Reginaldo M. Marcelo,Yushi Uno Conference proceedi
描述This book constitutes the thoroughly refereed post-conference proceedings of the 21st Japanese Conference on Discrete and Computational Geometry and Graphs, JCDCGGG 2018, held in Quezon City, Philippines, in September 2018.. The total of 14 papers included in this volume was carefully reviewed and selected from 25 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics.
出版日期Conference proceedings 2021
關(guān)鍵詞communication systems; computer hardware; computer networks; computer science; computer systems; computer
版次1
doihttps://doi.org/10.1007/978-3-030-90048-9
isbn_softcover978-3-030-90047-2
isbn_ebook978-3-030-90048-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games影響因子(影響力)




書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games被引頻次




書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games被引頻次學(xué)科排名




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書(shū)目名稱(chēng)Discrete and Computational Geometry, Graphs, and Games讀者反饋




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Negative Instance for the Edge Patrolling Beacon Problem,ni and Rappaport [JCDCG 2017] gave an algorithm for determining whether a ball-capturing beacon strategy exists, while conjecturing that such a strategy always exists. We disprove this conjecture by constructing orthogonal and general-position polygons in which the ball and the beacon can never be united.
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,Hamiltonicity of Graphs on Surfaces in?Terms of Toughness and Scattering Number – A Survey,ave such properties. Since every .-connected graph on a surface . satisfies some toughness and scattering number condition, we can expect that “every .-connected graph on a surface . satisfies the property .”. We explain which triple . makes the statement true from the viewpoint of toughness and scattering number of graphs.
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0302-9743 ewed and selected from 25 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics.978-3-030-90047-2978-3-030-90048-9Series ISSN 0302-9743 Series E-ISSN 1611-3349
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