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Titlebook: Design, Learning, and Innovation; 5th EAI Internationa Eva Irene Brooks,Anthony Brooks,Anders Kalsgaard M Conference proceedings 2021 ICST

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31#
發(fā)表于 2025-3-26 23:37:20 | 只看該作者
Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Studentrveys based on the original Instructional Material Motivation Survey (IMMS) with 36 questions were conducted to determine the effectiveness of blended teaching methodologies on students’ motivation. As a result, the teaching resources of the selected course were systematically aligned as required. W
32#
發(fā)表于 2025-3-27 03:55:06 | 只看該作者
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Tounds and light effects. The technical framework is STREEN (Story Reading Environmental Enrichment). In this paper, we present IRIS, the pedagogical conceptual framework that describes how to employ STREEN in the classroom. We assume that STREEN/IRIS can motivate and foster reading comprehension of
33#
發(fā)表于 2025-3-27 08:55:34 | 只看該作者
34#
發(fā)表于 2025-3-27 11:26:51 | 只看該作者
35#
發(fā)表于 2025-3-27 14:06:24 | 只看該作者
36#
發(fā)表于 2025-3-27 18:21:10 | 只看該作者
37#
發(fā)表于 2025-3-28 01:02:46 | 只看該作者
38#
發(fā)表于 2025-3-28 03:18:02 | 只看該作者
Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and Os never been more important to investigate how to reconnect to our natural environment. In this paper we develop a design to investigate how a lighting design concept can act as a tool to understand the geometry of sunlight on Earth and thereby meet human needs to be in touch with the environment. A
39#
發(fā)表于 2025-3-28 07:18:22 | 只看該作者
40#
發(fā)表于 2025-3-28 12:27:59 | 只看該作者
Discourses of Digital Game Based Learning as a Teaching Methodtivities have also been merged into the school context and tried out by teachers in various ways. The pedagogical and didactical values of integrating DGBL in education are however not yet concluded. In this paper we examine how groups of teachers construct ideas about digital game-based learning as
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