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Titlebook: Design, Learning, and Innovation; 5th EAI Internationa Eva Irene Brooks,Anthony Brooks,Anders Kalsgaard M Conference proceedings 2021 ICST

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樓主: Sentry
21#
發(fā)表于 2025-3-25 06:45:26 | 只看該作者
S. Riaz,A. Doligez,R. J. Henry,M. A. Walkerproved reading engagement, leading to much higher immersion levels, ease of reading and enjoyment of reading the story. The story in the game was well told, and the learning outcome was achieved through increased engagement.
22#
發(fā)表于 2025-3-25 09:49:43 | 只看該作者
23#
發(fā)表于 2025-3-25 12:26:26 | 只看該作者
Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learni not an important consideration. However, in terms of teaching strategies, teachers should pay attention to the usefulness of learners’ perceptions. If the perceptions are useful, teachers can greatly increase the chances of success in teaching, and can enable students to have equivalent learning mo
24#
發(fā)表于 2025-3-25 16:29:32 | 只看該作者
25#
發(fā)表于 2025-3-25 23:10:29 | 只看該作者
26#
發(fā)表于 2025-3-26 00:25:17 | 只看該作者
Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and O understanding our relation to Earth and the Sun. It thereby discusses how a design can put humans in touch with their natural surroundings to satisfy individual biological needs in order to better understand contemporary environmental needs at large.
27#
發(fā)表于 2025-3-26 05:25:25 | 只看該作者
28#
發(fā)表于 2025-3-26 12:00:42 | 只看該作者
29#
發(fā)表于 2025-3-26 15:48:21 | 只看該作者
30#
發(fā)表于 2025-3-26 16:58:27 | 只看該作者
Increasing Reading Engagement for Danish Gymnasium Students: , as a Serious Gameproved reading engagement, leading to much higher immersion levels, ease of reading and enjoyment of reading the story. The story in the game was well told, and the learning outcome was achieved through increased engagement.
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