找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.

[復(fù)制鏈接]
樓主: 拐杖
21#
發(fā)表于 2025-3-25 05:24:06 | 只看該作者
http://image.papertrans.cn/c/image/233552.jpg
22#
發(fā)表于 2025-3-25 10:09:16 | 只看該作者
23#
發(fā)表于 2025-3-25 15:40:34 | 只看該作者
24#
發(fā)表于 2025-3-25 18:32:31 | 只看該作者
25#
發(fā)表于 2025-3-25 23:53:13 | 只看該作者
“And What Do You Play?”: A Few Considerations Concerning a Genre Theory of Gamese specialized press since the 1980s. This poses the question how game genres are constituted, how they work on different levels, and which approach a genre theory of computer games should be taking. There exists a broad variety of genre definitions according to characteristics like form (the rules o
26#
發(fā)表于 2025-3-26 03:49:03 | 只看該作者
Interface Analysis: Notes on the “Scopic Regime” of Strategic Action in Real-Time Strategy Gamesenres is still underestimated within current game studies. This chapter argues that interface analysis can contribute to the methods of game analysis, especially with regard to a future methodology of digital hermeneutics. With the term “digital hermeneutics,” I want to stress the necessity for new
27#
發(fā)表于 2025-3-26 07:52:33 | 只看該作者
28#
發(fā)表于 2025-3-26 12:05:28 | 只看該作者
A Theory of Non-existent Video Games: Semiotic and Video Game Theory released in order to critique some of the approaches used so far in game studies. I will then propose an approach grounded in semiotic theory. What I propose is a study of games not based on the attempt to analyze their occurrence or material existence. Rather, I suggest we consider how a video gam
29#
發(fā)表于 2025-3-26 16:37:37 | 只看該作者
30#
發(fā)表于 2025-3-26 20:24:49 | 只看該作者
The Strange Case of the Misappearance of Sex in Video Gamesise has been particularly good at soliciting such interest and making its own capital from the lure of sexual transgression. But despite the lurid copy, there has, in fact, been very little explicit sex in video games. This chapter analyses why this is the case. The first half of this chapter maps t
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-24 14:38
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
和田县| 定兴县| 朝阳市| 凤城市| 左贡县| 若尔盖县| 霍城县| 宝坻区| 蒙阴县| 通海县| 德昌县| 靖安县| 长子县| 阿荣旗| 江华| 宁陕县| 苍溪县| 绿春县| 资兴市| 丹凤县| 娄烦县| 汨罗市| 仙居县| 上思县| 都江堰市| 全椒县| 城口县| 盐池县| 昌黎县| 长沙县| 青浦区| 武城县| 通山县| 延津县| 垦利县| 巫山县| 阳山县| 枝江市| 宁乡县| 嘉义市| 屏山县|