找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪(fǎng)問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.

[復(fù)制鏈接]
樓主: 拐杖
31#
發(fā)表于 2025-3-26 23:53:46 | 只看該作者
Growing Game Worldslusion of physical spaces in our work on game environments. Not only was this physical condition always part of the game world, it becomes evermore important in modern game and media design as new technologies allow new interaction design. Touching on a number of examples, the argument bridges the i
32#
發(fā)表于 2025-3-27 04:38:20 | 只看該作者
33#
發(fā)表于 2025-3-27 07:19:45 | 只看該作者
MMO Morality, genre and atmosphere. If the game does not meet their standards, they don’t play. This is as true of massively multiplayer online role-playing games (MMOs) as it is of .. Otherwise, so long as what you’re asked to do sits within the boundaries of your expectations, you can happily immerse yourself
34#
發(fā)表于 2025-3-27 13:25:26 | 只看該作者
Inside and Outside the Game This builds upon the concept of border. It is used in two significant ways: on the one hand, it shows the connection between player and game, and on the other hand, it represents their separation. Therein lies the concept of double bind. This is represented by an including exclusion. This is suppor
35#
發(fā)表于 2025-3-27 17:00:38 | 只看該作者
36#
發(fā)表于 2025-3-27 19:09:46 | 只看該作者
Personality Development Through Immersion into Intermediate Areas of Digital Role-Playing Gamesin a kind of virtual space or as D. W. Winnicott calls it: in an .. In this chapter, challenges of deep . into this intermediate area are mentioned, and the parallels and differences between early and later intermediate areas are discussed. The first intermediate areas in the development of an indiv
37#
發(fā)表于 2025-3-28 00:41:50 | 只看該作者
Symbolic Interaction in Digital Games: Theoretical Reflections on Dimensions of Meaning Construction meaning making in relation to elements of game design. The interest lies on a better understanding of the perception of visual and narrative presentations and its relevance for meaning construction and gaming. It is assumed that a differentiated qualification of gaming experiences has to relate to
38#
發(fā)表于 2025-3-28 05:22:27 | 只看該作者
39#
發(fā)表于 2025-3-28 08:06:50 | 只看該作者
40#
發(fā)表于 2025-3-28 14:17:23 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-25 01:29
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
张北县| 沂水县| 福贡县| 贵南县| 株洲县| 五莲县| 茂名市| 奎屯市| 贵州省| 五家渠市| 巧家县| 虹口区| 新沂市| 莱西市| 铜川市| 河间市| 清丰县| 哈密市| 永春县| 嘉黎县| 广饶县| 苏尼特左旗| 达拉特旗| 株洲县| 威海市| 大田县| 枣庄市| 娄底市| 麟游县| 潮州市| 阿巴嘎旗| 板桥市| 南部县| 雅江县| 宁强县| 德安县| 内丘县| 衡水市| 阜平县| 商洛市| 黄浦区|