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Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.

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發(fā)表于 2025-3-28 17:39:33 | 只看該作者
Matthias Pilz,Anja Schl?glmann,Uma Gengaiahlyze by which means player actions are structured in the gaming situation. In order to explore the approach of interface analysis more closely, this chapter will discuss the common interface and “ergodicity” of real-time strategy games (RTS), a popular subgenre of strategy games. I will focus on som
42#
發(fā)表于 2025-3-28 20:19:44 | 只看該作者
Henriette Duch,Birgitte Lund Nielsenomputer games be regarded as art. Computer games do not differ from other media and arts in this respect: the fact that something is a movie or something is a song does not make it a work of art necessarily.
43#
發(fā)表于 2025-3-29 01:36:03 | 只看該作者
Joseph Wu,Hoi Yan Cheung,Raymond M. C. Chanrom other emergent media. Why should this be so? Are games so welded in the public imagination to childhood that ‘pornographic’ games are rendered too outré? Does ‘doing’ in games preclude the use of hands in other activities? Are games inherently more about promise and deferral than other media? Wh
44#
發(fā)表于 2025-3-29 03:53:42 | 只看該作者
45#
發(fā)表于 2025-3-29 09:06:48 | 只看該作者
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發(fā)表于 2025-3-29 12:53:49 | 只看該作者
Political Tensions Around Teacher Evaluatione latter, the chapter focuses on the S.T.A.L.K.E.R. video games to show how FPS games prompt players to question their in-game identity(ies) because the playing subject, instead of being a fixed entity, is hard-wired into the process of exploration that constitutes gameplay.
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發(fā)表于 2025-3-29 16:31:51 | 只看該作者
48#
發(fā)表于 2025-3-29 20:13:01 | 只看該作者
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發(fā)表于 2025-3-30 00:04:12 | 只看該作者
Computer Games as a Comparative Medium: A Few Cautionary Remarksrn style games increasingly put the camera in the hands of the gamer. Because of these differences, the comparatist should always be aware of the specificities of the particular medium or media in question.
50#
發(fā)表于 2025-3-30 05:47:27 | 只看該作者
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