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Titlebook: Social Computing and Social Media. Communication and Social Communities; 11th International C Gabriele Meiselwitz Conference proceedings 20

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31#
發(fā)表于 2025-3-27 00:15:55 | 只看該作者
Gaze from and Toward the Silent Third Participant in a Triadic Conversationen gaze and floor apportionment focusing on the silent third participant. The result suggests that the mutual gazes between the next speaker and the silent third participants had little relation to speech turn organization.
32#
發(fā)表于 2025-3-27 01:45:43 | 只看該作者
Examining Reply Bias and Effectiveness of Online Community for Suicide Prevention: A Case Study of /cate two important phenomena: (1) users’ responses could be biased by linguistic cues in title and (2) online response has positive effects on suicide posters. We believe the findings and approach proposed in this study can offer insights for suicide prevention.
33#
發(fā)表于 2025-3-27 06:32:56 | 只看該作者
34#
發(fā)表于 2025-3-27 09:32:18 | 只看該作者
35#
發(fā)表于 2025-3-27 13:36:40 | 只看該作者
Every Picture Tells a Story - Exploring Personal Branding Communication Activities on Social Mediaanding and social media. From a practical perspective, this study provides important insights for social media managers, artists, and everybody who is interested in building a strong personal brand on social media.
36#
發(fā)表于 2025-3-27 20:11:09 | 只看該作者
Using Social Media to Express Grief While Considering Security Vulnerabilities of Inactive Accounts search on our efforts to automatically identify accounts through SADD - A Social Media Agent for the Detection of the Deceased. This project focuses on digital legacy issues from a security perspective and implications to consider for various digital platforms. In addition, we examine how social med
37#
發(fā)表于 2025-3-28 00:09:26 | 只看該作者
38#
發(fā)表于 2025-3-28 04:35:52 | 只看該作者
Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Programdevelop desired behaviors..In this study we design and evaluate a gamification strategy and a web application, which are focused on measuring the progress of student’s competences through game elements integrated in the activities carried out in classes.
39#
發(fā)表于 2025-3-28 08:32:51 | 只看該作者
Quality Assurance in Online Education: A Development Process to Design High-Quality Courseses of QA reviews that are done at CCBC will be depicted. Finally, the paper will end with some topics that the Online Learning office is working in this continuing process of designing and implementing high-quality courses.
40#
發(fā)表于 2025-3-28 12:37:25 | 只看該作者
Pistacho: An Interactive System to Support the Development of Phonological Awareness for Blind Childwho suggests children do a set of activities to reinforce topics seen in class, that help the development of consciousness phonological..As part of the process to obtain the proposed system, first of all, users were approached through interviews and observation in the environment, which resulted in
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