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Titlebook: Rhetoric/Composition/Play through Video Games; Reshaping Theory and Richard Colby,Matthew S. S. Johnson,Rebekah Shultz Book 2013 Palgrave M

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樓主: Dangle
11#
發(fā)表于 2025-3-23 12:40:53 | 只看該作者
Exploitationware at the conference, and I was eager to present my theory of the rhetorical aspects of procedurality (Bogost, 2007) to this large and influential group of composition-rhetoric teachers and scholars. But during the Q&A session following my panel, I was surprised to hear one of the attendees ask explic
12#
發(fā)表于 2025-3-23 16:20:32 | 只看該作者
Techne as Play: Three Intersticesn students’ lives (Sirc, 2001; Moberly, 2008; Robison, 2008; Shultz Colby & Colby, 2008). Writing scholars’ revisiting and/or revitalization of classical Greek words like . and . is motivated by similar purposes, that is, teaching writing while acknowledging related technical and technological influ
13#
發(fā)表于 2025-3-23 21:39:10 | 只看該作者
What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Role-Playing, and Fandvironment. Plenty of stories about escapism, or about suspending or foregrounding aspects of one’s identity to become a “different” person in one respect or another, are written into the cultural fabric of online video gaming and virtual worlds. What happens, though, when players are made uncomforta
14#
發(fā)表于 2025-3-24 01:51:46 | 只看該作者
Grammar Interventions in Gaming Forums: Intersections of Academic and Nonacademic Standardsnest read, and I soon found myself agreeing with her teacher, who said many sentences were loosely connected and too informal. Amy explained that her style was the product of the majority of writing she had done since the seventh grade—instant messaging. “Tons and tons of it!,” she claimed. “When I
15#
發(fā)表于 2025-3-24 04:52:38 | 只看該作者
16#
發(fā)表于 2025-3-24 10:24:40 | 只看該作者
17#
發(fā)表于 2025-3-24 14:12:46 | 只看該作者
Exploitationware of composition-rhetoric teachers and scholars. But during the Q&A session following my panel, I was surprised to hear one of the attendees ask explicitly about the possibility of using “gamification” to improve students’ performance with and engagement in the writing classroom.
18#
發(fā)表于 2025-3-24 15:19:52 | 只看該作者
Grammar Interventions in Gaming Forums: Intersections of Academic and Nonacademic Standardsstyle was the product of the majority of writing she had done since the seventh grade—instant messaging. “Tons and tons of it!,” she claimed. “When I sit down now to write a paper for class, I see the same keyboard and same computer screen I use to IM, so the same sort of language just seems to pour out.”
19#
發(fā)表于 2025-3-24 19:33:48 | 只看該作者
20#
發(fā)表于 2025-3-25 00:30:33 | 只看該作者
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