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Titlebook: Rhetoric/Composition/Play through Video Games; Reshaping Theory and Richard Colby,Matthew S. S. Johnson,Rebekah Shultz Book 2013 Palgrave M

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書目名稱Rhetoric/Composition/Play through Video Games
副標題Reshaping Theory and
編輯Richard Colby,Matthew S. S. Johnson,Rebekah Shultz
視頻videohttp://file.papertrans.cn/831/830046/830046.mp4
叢書名稱Digital Education and Learning
圖書封面Titlebook: Rhetoric/Composition/Play through Video Games; Reshaping Theory and Richard Colby,Matthew S. S. Johnson,Rebekah Shultz Book 2013 Palgrave M
描述An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
出版日期Book 2013
關鍵詞collective intelligence; Computer; Design; Gaming; gender; intervention; learning; video
版次1
doihttps://doi.org/10.1057/9781137307675
isbn_softcover978-1-349-45562-1
isbn_ebook978-1-137-30767-5Series ISSN 2753-0744 Series E-ISSN 2753-0752
issn_series 2753-0744
copyrightPalgrave Macmillan, a division of Nature America Inc. 2013
The information of publication is updating

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Developing and Extending Gaming Pedagogy: Designing a Course as Gameclassrooms. He articulated 36 principles of learning “built into good video games” (p. 7) and suggested education might learn from how these games teach players to play. Gee gave us new pedagogical topoi; we, in turn, were to act upon them.
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On Second Thought …irmed through ritualistic repetition, of writing and games (considered separately, rarely together), an understanding supposedly shared by all like-minded, right-thinking persons. The old saying tells us pretty clearly what is bred through familiarity, however, and in the area of games and writing,
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Drag and Drop: Teaching Our Students Things We Don’t Already Knowberg, Sherry, Lachlan, Lucas, & Holmstrom, 2010). Taking advantage of students’ interest in video games can offer composition-rhetoric teachers the opportunity to expand students’ understandings of what rhetoric is—where and how it operates, and why it matters—and what it means to “compose.” While t
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Gender and Gaming in a First-Year Writing Class games can help students acquire school-based literacies, we designed a class in which students use the virtual world and player community of . as a research and writing space (Shultz Colby & Colby, 2008). Gee argues that as complex simulations, game spaces create rich contexts for learning abstract
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