找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Learn Unity for 2D Game Development; Alan Thorn Book 2013 Alan Thorn 2013

[復(fù)制鏈接]
樓主: informed
21#
發(fā)表于 2025-3-25 04:14:30 | 只看該作者
Generating Atlas Textures, And what does creating one achieve? To answer the first question, imagine this: you’ve created lots of different sprite images for your 2D game (all at different pixel dimensions)—one file for the player, one for each enemy, and one for each prop and power-up. That’s probably a lot of files! Then,
22#
發(fā)表于 2025-3-25 10:39:15 | 只看該作者
UVs and Animation,xture. Atlas Textures help us improve the performance of our 2D games. In generating the atlas, we also saved meta-data. This included all filenames of textures inside the atlas, and their UV positions within the atlas. In closing that chapter, we tested the add-on functionality by assigning an Atla
23#
發(fā)表于 2025-3-25 12:34:21 | 只看該作者
24#
發(fā)表于 2025-3-25 17:28:30 | 只看該作者
Input for 2D Games,ame, whether 2D or not. Without input, a game cannot be interactive. For most 2D games, we need to read input that maps directly to 2D space, in terms of pixel positions. However, because Unity is a 3D engine and our objects exist in three-dimensional space, we‘ll also need to convert screen space p
25#
發(fā)表于 2025-3-25 22:45:51 | 只看該作者
Getting Started with a 2D Game,s, UV mapping, orthographic cameras, and 2D input. The preceding chapters focused on each of these issues in isolation, one at a time, and examined their implementation details and specifics. This chapter, and the one that follows, puts these ideas into practice in the form of a 2D game project. Spe
26#
發(fā)表于 2025-3-26 03:32:21 | 只看該作者
27#
發(fā)表于 2025-3-26 04:17:27 | 只看該作者
Optimization,n Unity to help them run well (or better) across different devices and hardware, including mobile devices. These techniques are presented in a list throughout this chapter, with sub-headings to organize them. They are presented in no particular order (least of all in order of importance), and some o
28#
發(fā)表于 2025-3-26 09:37:14 | 只看該作者
Wrapping Things Up,he techniques I‘ve demonstrated here work both with Unity Free and Unity Pro. Of course, what‘s been presented in this book, however, should not be seen as the end of the line for 2D game development. It should be seen less as an ending point and more as a starting point. No book, no matter how larg
29#
發(fā)表于 2025-3-26 13:47:24 | 只看該作者
Quick 2D Workflow,l across all types of devices, especially mobiles. Once we concretely identify these challenges and issues, we’ll proceed to tackle them one by one throughout subsequent chapters. So now, follow along with me as we create our first 2D game.
30#
發(fā)表于 2025-3-26 16:59:39 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 02:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
钦州市| 大兴区| 洛南县| 新河县| 永胜县| 抚州市| 洞口县| 舞钢市| 许昌县| 固阳县| 兴义市| 芜湖市| 闵行区| 张掖市| 新河县| 盈江县| 普宁市| 宁阳县| 顺平县| 阆中市| 麻城市| 奈曼旗| 华坪县| 鄂伦春自治旗| 伊金霍洛旗| 蚌埠市| 宝清县| 修文县| 丹东市| 开平市| 道真| 黄大仙区| 石嘴山市| 佛冈县| 屏山县| 友谊县| 桦川县| 柳州市| 高台县| 喜德县| 育儿|