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Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014

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樓主: 召喚
21#
發(fā)表于 2025-3-25 06:51:54 | 只看該作者
Main Scene and Game StateSo far we’ve fully neglected the main scene, where the game’s main menu ought to be. The main menu is a good place to add a . menu that allows you to change the volume of background music and sound effects.
22#
發(fā)表于 2025-3-25 09:13:36 | 只看該作者
Selecting and Unlocking LevelsFor this game, you will want to give users a way to select which level they want to start with. Since the levels are separated into different worlds, you’ll use a . node to allow the user to swipe between worlds.
23#
發(fā)表于 2025-3-25 15:08:51 | 只看該作者
Physics JointsIn this chapter, you’ll add more game elements to make the levels more fun to design and play. Many complex physics objects require the use of joints. . are a means of keeping individual bodies together, and they define the freedom of movement between the connections.
24#
發(fā)表于 2025-3-25 19:15:22 | 只看該作者
Audio and LabelsIn this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.
25#
發(fā)表于 2025-3-25 23:59:13 | 只看該作者
26#
發(fā)表于 2025-3-26 03:12:41 | 只看該作者
27#
發(fā)表于 2025-3-26 04:54:52 | 只看該作者
28#
發(fā)表于 2025-3-26 11:11:40 | 只看該作者
29#
發(fā)表于 2025-3-26 16:10:54 | 只看該作者
30#
發(fā)表于 2025-3-26 20:27:17 | 只看該作者
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