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Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014

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書目名稱Learn SpriteBuilder for iOS Game Development
編輯Steffen Itterheim
視頻videohttp://file.papertrans.cn/583/582636/582636.mp4
概述Builder for i. OS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of Sprite..Builder to create a full-featured 2D adventure game that you ca
圖書封面Titlebook: Learn SpriteBuilder for iOS Game Development;  Steffen Itterheim Book 2014 Steffen  Itterheim 2014
描述.SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In. Learn SpriteBuilder for iOS Game Development., experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games..You‘ll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You‘ll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You‘ll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, .Learn SpriteBuilder for iOS Game Development. is exactly the book you need. .
出版日期Book 2014
版次1
doihttps://doi.org/10.1007/978-1-4842-0262-3
isbn_softcover978-1-4842-0263-0
isbn_ebook978-1-4842-0262-3
copyrightSteffen Itterheim 2014
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Steffen Itterheim a CD-ROM drive is close to 1.5 Mbits per second. In this case, we need a compression ratio around 110:1. Hence, in practical applications with image sequences we require at least four times better compression ratios than those we can achieve with coders for still-images.
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Steffen Itterheimup in a fuzzy database using the membership values of segment groups. The BRF is selected among the MPEG-7 descriptors. The proposed scheme yields substantially better retrieval rates compared to the available fixed feature content-based image retrieval systems.
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