找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Introduction to Video Game Engine Development; Learn to Design, Imp Victor G Brusca Book 2021 Victor G Brusca 2021 Game engine.Java/Netbean

[復(fù)制鏈接]
樓主: 恐怖
21#
發(fā)表于 2025-3-25 04:27:33 | 只看該作者
Advanced ClassesIn this chapter, you’ll review the advanced classes of the MmgBase API.
22#
發(fā)表于 2025-3-25 11:30:31 | 只看該作者
Game Screen ClassesIn this chapter, we’ll review the MmgBase API’s game screen classes. These are the base classes for more advanced and concrete game screen implementations. There are three classes, one for a splash screen, one for a loading screen, and one for a general screen that supports a menu system.
23#
發(fā)表于 2025-3-25 12:25:07 | 只看該作者
Dynamic SettingsWe’ve covered a fair amount of the game engine’s code up to this point in the text. Most of the classes have been tied closely to the engine’s models or runtime code. The next set of classes we’ll review show us how the game engine can pull in data from different sources to customize settings and game play.
24#
發(fā)表于 2025-3-25 19:45:35 | 只看該作者
Event HandlersIn this chapter, we’re going to review all of the event handlers that are defined in the MmgCore API. The new event handlers we’ll cover are for generic, resource loading, and main menu events. We’ll also look at event handlers implemented as an interface and as a class. The classes we’ll review in this chapter are listed in the following:
25#
發(fā)表于 2025-3-25 21:47:49 | 只看該作者
Resource LoadingResource loading and access is one of the most important aspects of any game engine. It’s difficult to make a 2D game without any images. In this chapter, we’ll cover in detail the game engine’s runtime code for loading resources. You’ll see how sounds and images are accessed explicitly, globally, or through game-specific resource folders.
26#
發(fā)表于 2025-3-26 00:09:31 | 只看該作者
Game ScreensThe focus of this chapter is to review and understand how the MmgCore API’s game screen and frame rate classes work with the . class to drive the game engine’s drawing routine. We’ll also want to review some subtle details about the set of game screens that have been implemented in the MmgCore API.
27#
發(fā)表于 2025-3-26 08:11:41 | 只看該作者
PongClone Project SetupIn this chapter, I will walk you through setting up a new game development project in Java or C#. You can use this chapter as a reference for both versions of the game engine. We’ll also prepare the game’s resources including images, sounds, and class config files used by the game screens for data-driven customization.
28#
發(fā)表于 2025-3-26 12:24:54 | 只看該作者
Book 2021e for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. ..On completing this book, you’ll have a solid foundation in video game engine design and impleme
29#
發(fā)表于 2025-3-26 16:19:58 | 只看該作者
30#
發(fā)表于 2025-3-26 16:51:21 | 只看該作者
Chronische VeneninsuffizienzAls chronische Veneninsuffizienz bezeichnet man die Folgen der chronischen ven?sen Rückstauung an der unteren Extremit?t infolge eines anhaltenden ven?sen Druckanstiegs unter Orthostase mit ven?ser Abflu?st?rung. Synonyma sind chronische ven?se Insuffizienz und chronische ven?se Stauungsinsuffizienz.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-28 01:10
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
蓬溪县| 邻水| 洪雅县| 广水市| 临清市| 聂拉木县| 安平县| 峨山| 沙田区| 小金县| 宁乡县| 新化县| 公安县| 旌德县| 江阴市| 象山县| 新竹市| 庐江县| 泊头市| 新安县| 九台市| 宁明县| 新沂市| 龙口市| 额敏县| 宜昌市| 红安县| 八宿县| 临海市| 喜德县| 涿州市| 金湖县| 壤塘县| 临湘市| 武穴市| 沂源县| 辉县市| 定远县| 三门峡市| 兴仁县| 博湖县|