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Titlebook: Introduction to Video Game Engine Development; Learn to Design, Imp Victor G Brusca Book 2021 Victor G Brusca 2021 Game engine.Java/Netbean

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發(fā)表于 2025-3-23 13:11:33 | 只看該作者
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Animation Classeshe . class in particular is an advanced implementation that takes into account child objects, timing, drawing, and positioning. This class needs to be plugged into the game engine’s drawing routine and receive update calls to maintain the correct timing during the animation:
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發(fā)表于 2025-3-24 04:01:56 | 只看該作者
MmgCore API Introductionn project under the MmgCore package, or namespace if you’re following along in C#. The MmgCore API is responsible for handling command-line arguments, processing game engine config files, creating the game’s window, routing input, managing game screens, and much, much more.
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Base ClassesIn this chapter, you’ll review the base classes of the MmgBase API:
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發(fā)表于 2025-3-25 01:14:04 | 只看該作者
Other ClassesIn this chapter, you’ll review the “other” classes of the MmgBase API. These are classes that don’t quite fit into your typical categories, so we gave them their own. We’ll look at the following classes during this review:
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