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Titlebook: Introduction to Video Game Engine Development; Learn to Design, Imp Victor G Brusca Book 2021 Victor G Brusca 2021 Game engine.Java/Netbean

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發(fā)表于 2025-3-21 18:34:42 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Introduction to Video Game Engine Development
副標(biāo)題Learn to Design, Imp
編輯Victor G Brusca
視頻videohttp://file.papertrans.cn/475/474317/474317.mp4
概述Shows design and implementation of a 2D game engine on two platforms and in two languages.Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform di
圖書封面Titlebook: Introduction to Video Game Engine Development; Learn to Design, Imp Victor G Brusca Book 2021 Victor G Brusca 2021 Game engine.Java/Netbean
描述.Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up. ..Introduction to Video Game Engine Development. reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. ..On completing this book, you’ll have a solid foundation in video game engine design and impleme
出版日期Book 2021
關(guān)鍵詞Game engine; Java/Netbeans/Swing; C#/VisualStudio/Monogame; Application-level APIs; Cross-platform APIs;
版次1
doihttps://doi.org/10.1007/978-1-4842-7039-4
isbn_softcover978-1-4842-7038-7
isbn_ebook978-1-4842-7039-4
copyrightVictor G Brusca 2021
The information of publication is updating

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發(fā)表于 2025-3-21 21:39:09 | 只看該作者
reation of functionally similar code to overcome platform di.Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and us
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Static Main Entry Pointt, you’re ready to take a look at the runtime API. The runtime API, MmgCore, is responsible for setting up the game’s environment and resources. During this chapter, we’ll review the following classes and topics:
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Victor G BruscaShows design and implementation of a 2D game engine on two platforms and in two languages.Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform di
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