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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

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21#
發(fā)表于 2025-3-25 03:31:01 | 只看該作者
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.
22#
發(fā)表于 2025-3-25 09:30:31 | 只看該作者
CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration prototypical front-end implementation for tablet devices, as well as a web-based back-end solution for the creation and management of activities which can be easily extended to accommodate both future technologies and novel activity types.
23#
發(fā)表于 2025-3-25 13:50:19 | 只看該作者
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.
24#
發(fā)表于 2025-3-25 18:00:59 | 只看該作者
25#
發(fā)表于 2025-3-25 22:28:42 | 只看該作者
The Farm Game: A Game Designed to Follow Children’s Playing Maturitye, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.
26#
發(fā)表于 2025-3-26 03:48:36 | 只看該作者
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Paro many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8?mm and 4?mm width. The smallest selectable target width for dragging for all three groups combined, was between 2?mm and 4?mm on mobile touch devices.
27#
發(fā)表于 2025-3-26 04:49:27 | 只看該作者
28#
發(fā)表于 2025-3-26 09:00:41 | 只看該作者
29#
發(fā)表于 2025-3-26 15:19:12 | 只看該作者
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributesof different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.
30#
發(fā)表于 2025-3-26 17:19:09 | 只看該作者
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