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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

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發(fā)表于 2025-3-21 16:56:37 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interactivity, Game Creation, Design, Learning, and Innovation
副標題5th International Co
編輯Anthony L. Brooks,Eva Brooks
視頻videohttp://file.papertrans.cn/471/470587/470587.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20
描述This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
出版日期Conference proceedings 2017
關鍵詞artificial intelligence; arts; computer-aided instruction; education; facial expressions; game design; Hum
版次1
doihttps://doi.org/10.1007/978-3-319-55834-9
isbn_softcover978-3-319-55833-2
isbn_ebook978-3-319-55834-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
The information of publication is updating

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Interactivity, Game Creation, Design, Learning, and Innovation5th International Co
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Towards a Wearable Interface for Immersive Telepresence in Roboticse for the user. Initial testing has shown the wearable interface to be a robust system of immersive teleoperation, with a myriad of potential applications, particularly in social networking, gaming and entertainment.
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The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Artfrastructure, an NLP platform and a Holographic Projection Engine implement a system for supporting holographic projections. Preliminary experiments were promising, thus motivating authors to further investigations.
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Cumhur Erkut,Jonas Fehrfor higher level distribution services that allow objects to communicate with one another, independently of their location. As CCE heavily relies on object technology, there is a need of this kind for the CCE platform. Two important distribution services of the future are described: the Common Objec
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Allan Christensen,Simon André Pedersen,Hendrik Knochee images. Using the above strategies and methods, the accuracy in the validation set and test set reached 75.68 and 74.84 respectively, and finally won the first place in this evaluation task. When deep learning algorithms develop to a relatively mature stage on some specific tasks, taking advantage
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