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Titlebook: Interactivity and Game Creation; 9th EAI Internationa Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Conference proceedings 2021 ICST I

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樓主: Corrugate
31#
發(fā)表于 2025-3-26 23:24:51 | 只看該作者
978-3-030-73425-1ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2021
32#
發(fā)表于 2025-3-27 04:10:17 | 只看該作者
33#
發(fā)表于 2025-3-27 06:48:39 | 只看該作者
34#
發(fā)表于 2025-3-27 13:15:47 | 只看該作者
https://doi.org/10.1007/978-3-030-73426-8augmented reality; communication systems; computer games; computer systems; computer vision; game design;
35#
發(fā)表于 2025-3-27 14:04:22 | 只看該作者
Embodiment in Virtual Reality Performanceucial in the artistic process. We study and compare three distinct performances with dancers and one choreographer in the same dance company between 2009 and 2020. The degree of immersion in performance is then compared between the three pieces, created at Balleteatro, in Porto, addressing the trans
36#
發(fā)表于 2025-3-27 19:37:48 | 只看該作者
Designing Context-Aware Mobile Systems for Self-guided Exhibition Sitesthe users). We developed a location-aware smartphone guide called ., which utilizes Bluetooth beacons to serve contextual information at the user’s request. Using this guide, we conducted a user study to investigate what types of content institutions perceive as relevant versus the kinds of content
37#
發(fā)表于 2025-3-27 23:46:07 | 只看該作者
Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivang cinema and VR (this field is also known as cinematic virtual reality (CVR)). However, we are still lacking a homogeneous exhibition modus for these hybrid experiences. Moreover, the installation’s context is further complicated when some CVR experiences make use of additional media including scen
38#
發(fā)表于 2025-3-28 03:10:54 | 只看該作者
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of?the Body as a Mediating Objectom the outside can appear traumatic for the performer – perhaps the most famous example being Marina Abramovi?’s . (1974). Moreover, the nature of such constructs and our experiences when they are challenged have become arguably more complex with the digital world and the ever increasing amount of o
39#
發(fā)表于 2025-3-28 09:11:36 | 只看該作者
Acetate - Impermanence and Destruction Within Sound Artally immersive, generative, and interactive sound sculptured objects that investigate degrading surface material and remediation as the basis for a structural composition. The turntable has been regarded as a legacy technology but has recently seen a resurgence even among emerging technologies such
40#
發(fā)表于 2025-3-28 10:30:09 | 只看該作者
Effect of Dramatic Elements on?Engagement in an Augmented Reality?Experience for a Museumvisitors about the displayed exhibits through other means than museum labels, as these either lacked information or were placed inconveniently at the exhibitions. This paper proposes the integration of Brenda Laurel’s concept of Dramatic Interaction by utilizing different non-playable characters (NP
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