找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactivity and Game Creation; 9th EAI Internationa Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Conference proceedings 2021 ICST I

[復(fù)制鏈接]
樓主: Corrugate
21#
發(fā)表于 2025-3-25 05:07:40 | 只看該作者
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flippive gaming experience needed, for reasons of flexibility, to lean towards a gamified platform, the final design solution can have the potential to support fully the flipped classroom experience for any subject or class desired.
22#
發(fā)表于 2025-3-25 07:29:35 | 只看該作者
23#
發(fā)表于 2025-3-25 15:24:25 | 只看該作者
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cosing the Flow State Scale (FSS) in conjunction with semi-structured interviews. Our results indicate that Synergia shows promising potential for inducing aspects of cognitive flow related to increased concentration and an autotelic experience. Furthermore, these findings highlight the importance of
24#
發(fā)表于 2025-3-25 16:58:47 | 只看該作者
Conference proceedings 2021held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design a
25#
發(fā)表于 2025-3-25 22:43:04 | 只看該作者
26#
發(fā)表于 2025-3-26 03:40:43 | 只看該作者
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through e aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
27#
發(fā)表于 2025-3-26 07:20:26 | 只看該作者
Conference proceedings 2021nd technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging..
28#
發(fā)表于 2025-3-26 11:21:10 | 只看該作者
29#
發(fā)表于 2025-3-26 16:00:00 | 只看該作者
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Researcalysis and text mining. The results reveal prominent researchers, institutions, and countries, as well as the most common research topics and their prevalence over time. The results are useful both to understand the current state of location-based research and for designing future research.
30#
發(fā)表于 2025-3-26 19:00:00 | 只看該作者
1867-8211 sIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-23 21:45
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
明星| 邻水| 馆陶县| 平原县| 原平市| 榆树市| 武邑县| 松阳县| 东台市| 鄯善县| 屏边| 东明县| 武穴市| 正定县| 闸北区| 红河县| 额尔古纳市| 铜川市| 饶阳县| 望城县| 东莞市| 柳州市| 黑河市| 通山县| 潢川县| 通辽市| 常熟市| 博湖县| 新郑市| 嘉鱼县| 天峨县| 皮山县| 南郑县| 普兰店市| 水富县| 左权县| 三江| 六安市| 景泰县| 丰城市| 福贡县|