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Titlebook: Interactive Artifacts and Furniture Supporting Collaborative Work and Learning; Pierre Dillenbourg,Jeffrey Huang,Mauro Cherubini Book 2009

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書(shū)目名稱(chēng)Interactive Artifacts and Furniture Supporting Collaborative Work and Learning
編輯Pierre Dillenbourg,Jeffrey Huang,Mauro Cherubini
視頻videohttp://file.papertrans.cn/471/470464/470464.mp4
概述Presents critical research on designing, building and experimenting with embedded technology furniture.Explores casual collaborative learning.Designs and evaluates computer supported collaborative lea
叢書(shū)名稱(chēng)Computer-Supported Collaborative Learning Series
圖書(shū)封面Titlebook: Interactive Artifacts and Furniture Supporting Collaborative Work and Learning;  Pierre Dillenbourg,Jeffrey Huang,Mauro Cherubini Book 2009
描述.The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. .Interactive Artifacts and Furniture Supporting Collaborative Work and Learning. reveals how these advances in computer science and human-computer interaction impact CSCL environments...The underlying theme of the contributions is the social affordances of physical objects, i.e. the understanding of how technology-augmented physical objects support interactions among groups in a way more intuitive or natural than traditional computers. This collection of leading researchers investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL...Interactive Artifacts and Furniture Supporting Collaborative Work and Learning. illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL designers and researchers..
出版日期Book 2009
關(guān)鍵詞CSCL; CSCW; Collaborative Learning; Interaction design; Interactive furniture; Smart environment; Ubiquito
版次1
doihttps://doi.org/10.1007/978-0-387-77234-9
isbn_softcover978-1-4419-4581-5
isbn_ebook978-0-387-77234-9Series ISSN 1573-4552 Series E-ISSN 2543-0157
issn_series 1573-4552
copyrightSpringer-Verlag US 2009
The information of publication is updating

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Book 2009he physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. .Interactive Artifacts and Furniture Supporting Collaborative Work and Learni
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Rethinking the Podium,e of use in controlling multiple screens, multiple media sources (including mobile devices) and multiple distribution channels, and in managing both data and personal representation in remote telepresence.
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Exploratory Design, Augmented Furniture?,raction. Several cases of augmented furniture will be presented to illustrate the raised points: i) therapeutic furniture (. and .) and ii) furniture that mediates human transactions and aides self-reflection (., . and .).
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