找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Intelligent Tutoring Systems; 11th International C Stefano A. Cerri,William J. Clancey,Kitty Panourgi Conference proceedings 2012 Springer-

[復制鏈接]
樓主: dejected
31#
發(fā)表于 2025-3-26 21:58:38 | 只看該作者
Categorical vs. Dimensional Representations in Multimodal Affect Detection during Learning that are aware of these experiences, generally represented as a category or as a point in a low-dimensional space. State-of-the-art systems detect these affective states from multimodal data, in naturalistic scenarios. This paper provides evidence of how the choice of representation affects the qua
32#
發(fā)表于 2025-3-27 04:40:03 | 只看該作者
33#
發(fā)表于 2025-3-27 07:23:36 | 只看該作者
Math Learning Environment with Game-Like Elements: An Incremental Approach for Enhancing Student Engal time and student cognitive resources. Therefore, instead of creating an educational game, we create a learning environment with ., the aspects of games that are engaging, but that hopefully do not negatively impact the learning effectiveness of the system. We present an approach of incrementally
34#
發(fā)表于 2025-3-27 10:30:47 | 只看該作者
35#
發(fā)表于 2025-3-27 17:07:59 | 只看該作者
An Analysis of Attention to Student – Adaptive Hints in an Educational Gameame. The game is Prime Climb, an educational game designed to provide individualized support for learning number factorization skills in the form of hints based on a model of student learning. We use eye-tracking data to capture user attention patterns on the game adaptive-hints, and present results
36#
發(fā)表于 2025-3-27 21:33:55 | 只看該作者
37#
發(fā)表于 2025-3-28 01:03:40 | 只看該作者
Exploring the Effects of Prior Video-Game Experience on Learner’s Motivation during Interactions witplay our serious game, called HeapMotiv, intended to educate players about the heap data structure. HeapMotiv is comprised of three missions (., . and .). We used Keller’s ARCS theoretical model of motivation and physiological sensors (heart rate, skin conductance and electroencephalogram) to record
38#
發(fā)表于 2025-3-28 03:48:35 | 只看該作者
A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Designinvolved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation
39#
發(fā)表于 2025-3-28 06:36:22 | 只看該作者
Predicting Student Self-regulation Strategies in Game-Based Learning Environmentsng environments. Consequently, understanding students’ self-regulated learning behavior has been the subject of increasing interest in the intelligent tutoring systems community. Unfortunately, monitoring these behaviors in real-time has proven challenging. This paper presents an initial investigati
40#
發(fā)表于 2025-3-28 10:26:53 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 20:38
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
阿坝县| 吉首市| 松溪县| 九龙坡区| 长寿区| 信丰县| 苏尼特左旗| 临安市| 托克托县| 同仁县| 景宁| 松滋市| 大田县| 忻城县| 霍州市| 海丰县| 绥棱县| 阳信县| 五寨县| 宜都市| 理塘县| 交口县| 新干县| 来宾市| 礼泉县| 开化县| 宁蒗| 东台市| 牟定县| 平南县| 芒康县| 杭锦后旗| 封开县| 巫山县| 寿阳县| 尚志市| 中牟县| 罗源县| 浦北县| 会同县| 墨玉县|