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Titlebook: Innovation in Information Systems and Technologies to Support Learning Research; Proceedings of EMENA Mohammed Serrhini,Carla Silva,Sultan

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樓主: magnify
31#
發(fā)表于 2025-3-26 23:38:20 | 只看該作者
MOOC of Algorithmic: Elaboration of Content and Difficulties Encountered by Students,dy of an algorithmic MOOC designed for undergraduate students which aims more specifically to examine the process of developing content conveyed by the MOOC. An experimentation was carried out to investigate the difficulties encountered by students. This study can provide MOOC instructors and resear
32#
發(fā)表于 2025-3-27 04:41:06 | 只看該作者
33#
發(fā)表于 2025-3-27 07:28:42 | 只看該作者
Multimedia System for Self-learning C/C++ Programming Language,language to teach programming to industrial engineering students. In Spain, many universities use this language compulsory in the first year, or even in higher courses. Our experience shows that learning computer programming in four months is an arduous task, but curricula require it. Such learning
34#
發(fā)表于 2025-3-27 10:21:40 | 只看該作者
A Recommendation Approach Based on Community Detection and Event Correlation Within Social Learningcommendation systems contribute significantly in delivering relevant contents on social networks. However, learners are not consistently engaged. It is inescapable to develop a strategy for providing recommendations to meet system requirements for non-considerably active periods and to interrelate a
35#
發(fā)表于 2025-3-27 14:27:11 | 只看該作者
A New Approach to Detect At-Risk Learning Communities in Social Networks,udy is to evaluate learning communities based on interactions between learners. To meet this goal, we propose a new algorithm called Community Detection and Evaluation Algorithm (EDCA). This algorithm detects learning communities using a new centrality measure named “safely centrality” that allows t
36#
發(fā)表于 2025-3-27 19:00:13 | 只看該作者
A New Approach of Integrating Serious Games in Intelligent Tutoring Systems,hods to increase learner’s motivation and encourage them to learn. The idea is to replace standard evaluation process with Serious Games that are generated automatically from a game base. Thus, succeeding evaluations depends on completing the game successfully.
37#
發(fā)表于 2025-3-28 00:22:23 | 只看該作者
A Case Study on Teaching a Software Estimation Course,introduce modern project estimation theory and practice through the process of learning through experience and reflection. We describe the goals and purpose that guided the course’s design and summarize our experience from teaching it for the first time in the 2018 spring semester. Our case study sh
38#
發(fā)表于 2025-3-28 05:37:45 | 只看該作者
Simulation and Analyze of Global MPPT Based on Hybrid Classical-ANN with PSO Learning Approach for extract the maximum power, the control of the photovoltaic source must meet the requirements of maximum energy performance and reasonable cost (calculation time and simplicity of implementation). To do this, two new MPPT algorithms based on the Perturb and Observe (P&O) method with a fixed step are
39#
發(fā)表于 2025-3-28 06:55:06 | 只看該作者
40#
發(fā)表于 2025-3-28 13:57:19 | 只看該作者
Robust Domain Adaptation Approach for Tweet Classification for Crisis Response,ng algorithms can identify related tweets to reduce information overloaded which prevents humanitarian organizations from using Twitter posts. However, they heavily rely on labeled data which is unavailable for emerging crises. And because each crisis has its own features such as location, occurring
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