找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Serious Games, Interaction and Simulation; 6th International Co Carlos Vaz de Carvalho,Paula Escudeiro,António Coe Conference proceedings 2

[復(fù)制鏈接]
樓主: tornado
41#
發(fā)表于 2025-3-28 17:01:33 | 只看該作者
42#
發(fā)表于 2025-3-28 20:15:52 | 只看該作者
Gamification at Scraim, management tool, while insuring the respect of the values proposed by the agile manifesto to software development..The gamification process is described in detail, followed by an application the project management software SCRAIM.
43#
發(fā)表于 2025-3-29 02:39:59 | 只看該作者
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engiss in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.
44#
發(fā)表于 2025-3-29 06:18:50 | 只看該作者
Conference proceedings 2017duction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications..
45#
發(fā)表于 2025-3-29 10:45:21 | 只看該作者
46#
發(fā)表于 2025-3-29 13:30:49 | 只看該作者
47#
發(fā)表于 2025-3-29 17:17:06 | 只看該作者
48#
發(fā)表于 2025-3-29 20:31:35 | 只看該作者
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children,onment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning
49#
發(fā)表于 2025-3-30 03:32:20 | 只看該作者
The Importance of Socio-Emotional Agency in Applied Games for Social Learning,mote personal emotional experiences. To be successful, games must present a good coverage and fidelity of the interaction experience regarding the target learning goals. In the case of learning of social skills, which is one prominent area of application of games, the use of AI characters with socio
50#
發(fā)表于 2025-3-30 07:13:59 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 10:53
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
常州市| 龙口市| 依安县| 高陵县| 和田市| 将乐县| 界首市| 威信县| 海阳市| 明光市| 靖远县| 乐东| 积石山| 隆安县| 拜泉县| 鲁甸县| 阜南县| 渝中区| 衡南县| 教育| 云浮市| 大洼县| 安阳县| 玛纳斯县| 广水市| 五峰| 阿巴嘎旗| 巨鹿县| 江北区| 格尔木市| 长兴县| 芦山县| 巴马| 临夏市| 石柱| 温宿县| 香港| 武宁县| 台中市| 页游| 昌黎县|