找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis

[復(fù)制鏈接]
11#
發(fā)表于 2025-3-23 12:35:58 | 只看該作者
Beyond the Casual: Situating Ambient and Cultural Playersion in the PSP game was so deep that he mistook the quake’s vibrations for the monster’s movements within his game. In the moments after he realised the horror of real life events, he desperately tried to contact friends and family, but to no avail. In the days after 3.11, and as multiple and con
12#
發(fā)表于 2025-3-23 17:43:43 | 只看該作者
13#
發(fā)表于 2025-3-23 21:24:05 | 只看該作者
https://doi.org/10.1007/978-3-8350-9262-4se that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
14#
發(fā)表于 2025-3-23 23:40:23 | 只看該作者
15#
發(fā)表于 2025-3-24 03:16:02 | 只看該作者
Social Media, Facebook Games, and Fantasy Sportse that embed some form of social interaction as essential to gameplay, since the deployment of small games into SNSs, the term ‘social game’ is now used by publishers, developers, players, and game theorists to refer to games that are played within SNS platforms such as Facebook (Whitson and Dormann 2011).
16#
發(fā)表于 2025-3-24 08:01:19 | 只看該作者
17#
發(fā)表于 2025-3-24 11:23:16 | 只看該作者
https://doi.org/10.1007/978-3-030-88265-5al, economic, and transnational flows, the collective gaming habits, attitudes, and uptake within one’s cultural milieu, and more narrowly upon one’s individual game experiences and preferences within these contexts.
18#
發(fā)表于 2025-3-24 14:53:03 | 只看該作者
19#
發(fā)表于 2025-3-24 21:03:18 | 只看該作者
20#
發(fā)表于 2025-3-25 00:17:38 | 只看該作者
The Histories of Mobile Media and Mobile Gaming Web-capable smartphones are rapidly becoming ubiquitous, and together with app-based media ecologies and the uptake of gamification strategies by businesses and developers, mobile games are now increasingly infused into our mundane day-to-day media and communication practices.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-12 14:00
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
台州市| 郁南县| 登封市| 平舆县| 余庆县| 静安区| 龙州县| 潼南县| 红河县| 五指山市| 彰化县| 天柱县| 库车县| 大庆市| 德保县| 兴宁市| 苗栗县| 周至县| 新丰县| 曲靖市| 沭阳县| 沛县| 普陀区| 铜梁县| 肥西县| 衡阳市| 碌曲县| 磴口县| 嘉鱼县| 拜城县| 洛阳市| 镇宁| 聊城市| 通州市| 南通市| 秦皇岛市| 乌恰县| 石家庄市| 吉首市| 岳西县| 衡阳县|