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Titlebook: Gaming in Social, Locative and Mobile Media; Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis

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書(shū)目名稱(chēng)Gaming in Social, Locative and Mobile Media
編輯Larissa Hjorth,Ingrid Richardson
視頻videohttp://file.papertrans.cn/381/380594/380594.mp4
圖書(shū)封面Titlebook: Gaming in Social, Locative and Mobile Media;  Larissa Hjorth,Ingrid Richardson Book 2014 Palgrave Macmillan, a division of Macmillan Publis
描述Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the ‘playful turn‘ in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
出版日期Book 2014
關(guān)鍵詞mobile phones; smart phones; mobile media; mobile games; social media; social games; location-based games;
版次1
doihttps://doi.org/10.1057/9781137301420
isbn_softcover978-1-349-45353-5
isbn_ebook978-1-137-30142-0
copyrightPalgrave Macmillan, a division of Macmillan Publishers Limited 2014
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Reconceptualising Casual Playl contexts—at home, at work, and on the move. At the same time, the ease of app development has provided many game developers—and consequently, players—with more elastic innovation around game genres, gameplay, and the aesthetics and affordances of game environments. Thus, not only have we witnessed
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Ambient Playe and she dashes down an unfamiliar lane in the park. She escapes the zombies. Then she looks around. She has never seen this part of the park before. There is a golden streak of sun dancing on some trees. It looks like a fairy tale. She takes a picture on Instagram and uploads it. It’s the first in
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Locating Home: Cross-generational Play and Co-presenceitter, Sina Weibo (CNNIC 2013). The significant role played by mobile phones as the dominant portal for social and online media was highlighted in the CNNIC 2013 report—.—which claimed that mobile web users now total over 463 million. In China, mobile phones have afforded a version of the online tha
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Games and Cultural Playade by a range of media theorists that we are in the midst of a cultural turn towards a lusory sensibility, that is, in turn, affecting a playful sociality. This shift is seen in the integration of SNSs, mobile games, and playful apps, and the very ordinariness of that integrated use in our everyday
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