找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Narrative: Theory and Practice; Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復制鏈接]
查看: 6371|回復: 57
樓主
發(fā)表于 2025-3-21 19:15:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Games and Narrative: Theory and Practice
編輯Barbaros Bostan
視頻videohttp://file.papertrans.cn/381/380557/380557.mp4
概述Coverage of the emerging approaches and advances in the field.Discussions on the recent issues, challenges, solutions, and strategies.The evolution of game narrative in the new era of VR, AR and MR
叢書名稱International Series on Computer, Entertainment and Media Technology
圖書封面Titlebook: Games and Narrative: Theory and Practice;  Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen
描述This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.?
出版日期Book 2022
關鍵詞computer games; game narrative; digital storytelling; interactive narrative; narrative design
版次1
doihttps://doi.org/10.1007/978-3-030-81538-7
isbn_softcover978-3-030-81540-0
isbn_ebook978-3-030-81538-7Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Games and Narrative: Theory and Practice影響因子(影響力)




書目名稱Games and Narrative: Theory and Practice影響因子(影響力)學科排名




書目名稱Games and Narrative: Theory and Practice網(wǎng)絡公開度




書目名稱Games and Narrative: Theory and Practice網(wǎng)絡公開度學科排名




書目名稱Games and Narrative: Theory and Practice被引頻次




書目名稱Games and Narrative: Theory and Practice被引頻次學科排名




書目名稱Games and Narrative: Theory and Practice年度引用




書目名稱Games and Narrative: Theory and Practice年度引用學科排名




書目名稱Games and Narrative: Theory and Practice讀者反饋




書目名稱Games and Narrative: Theory and Practice讀者反饋學科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 23:31:53 | 只看該作者
Barbaros BostanCoverage of the emerging approaches and advances in the field.Discussions on the recent issues, challenges, solutions, and strategies.The evolution of game narrative in the new era of VR, AR and MR
板凳
發(fā)表于 2025-3-22 03:45:32 | 只看該作者
地板
發(fā)表于 2025-3-22 06:24:09 | 只看該作者
https://doi.org/10.1007/978-3-658-43453-3gy, 2014). However, previous discussions focussed exclusively on video games that already include a choice-based dialogue interface, such as . (BioWare, .. Electronic Arts, Redwood City, CA, 2007), . (BioWare, .. Electronic Arts, Redwood City, CA, 2009), . (Eidos Montreal, .. Square Enix, El Segundo
5#
發(fā)表于 2025-3-22 09:21:52 | 只看該作者
6#
發(fā)表于 2025-3-22 13:24:34 | 只看該作者
7#
發(fā)表于 2025-3-22 19:08:26 | 只看該作者
choice in video games but is also prevalent in the earlier game media form of interactive fiction. By engaging in a reflective analysis of the historic use of choices within digital game narrative, there is potential that new insights and deeper understanding of game narrative can be achieved. Utili
8#
發(fā)表于 2025-3-22 22:32:22 | 只看該作者
An Introduction to Working with Children However, these advances come at a cost in the form of significantly increased complexity and a loss of control for developers. This makes these systems less feasible as tools for game development. In this chapter I suggest a different approach to generative narratives, in the form of .. At the core
9#
發(fā)表于 2025-3-23 03:09:01 | 只看該作者
10#
發(fā)表于 2025-3-23 08:55:15 | 只看該作者
Charles V. Sanders Jr.,A. C. Lewiso, are following the developments in the sector and are working on new video games. In this study, to investigate the locally produced digital games that has rich storytelling elements, three video games released in different periods were examined in terms of narratology. Then, the obtained data wer
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 02:57
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
云龙县| 桂东县| 岗巴县| 武功县| 梓潼县| 达州市| 徐水县| 富源县| 闻喜县| 泸西县| 莆田市| 会理县| 金门县| 珠海市| 武穴市| 梨树县| 津市市| 泰兴市| 苏尼特左旗| 泸定县| 杭州市| 横峰县| 兴文县| 江永县| 金溪县| 鲁山县| 叙永县| 涪陵区| 麻栗坡县| 于都县| 图木舒克市| 鄂托克前旗| 南郑县| 大兴区| 仙游县| 礼泉县| 苍梧县| 腾冲县| 陆川县| 宁南县| 寿光市|