找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Narrative: Theory and Practice; Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復(fù)制鏈接]
查看: 6378|回復(fù): 57
樓主
發(fā)表于 2025-3-21 19:15:31 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Games and Narrative: Theory and Practice
編輯Barbaros Bostan
視頻videohttp://file.papertrans.cn/381/380557/380557.mp4
概述Coverage of the emerging approaches and advances in the field.Discussions on the recent issues, challenges, solutions, and strategies.The evolution of game narrative in the new era of VR, AR and MR
叢書(shū)名稱International Series on Computer, Entertainment and Media Technology
圖書(shū)封面Titlebook: Games and Narrative: Theory and Practice;  Barbaros Bostan Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen
描述This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.?
出版日期Book 2022
關(guān)鍵詞computer games; game narrative; digital storytelling; interactive narrative; narrative design
版次1
doihttps://doi.org/10.1007/978-3-030-81538-7
isbn_softcover978-3-030-81540-0
isbn_ebook978-3-030-81538-7Series ISSN 2364-947X Series E-ISSN 2364-9488
issn_series 2364-947X
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書(shū)目名稱Games and Narrative: Theory and Practice影響因子(影響力)




書(shū)目名稱Games and Narrative: Theory and Practice影響因子(影響力)學(xué)科排名




書(shū)目名稱Games and Narrative: Theory and Practice網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Games and Narrative: Theory and Practice網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Games and Narrative: Theory and Practice被引頻次




書(shū)目名稱Games and Narrative: Theory and Practice被引頻次學(xué)科排名




書(shū)目名稱Games and Narrative: Theory and Practice年度引用




書(shū)目名稱Games and Narrative: Theory and Practice年度引用學(xué)科排名




書(shū)目名稱Games and Narrative: Theory and Practice讀者反饋




書(shū)目名稱Games and Narrative: Theory and Practice讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:31:53 | 只看該作者
Barbaros BostanCoverage of the emerging approaches and advances in the field.Discussions on the recent issues, challenges, solutions, and strategies.The evolution of game narrative in the new era of VR, AR and MR
板凳
發(fā)表于 2025-3-22 03:45:32 | 只看該作者
地板
發(fā)表于 2025-3-22 06:24:09 | 只看該作者
https://doi.org/10.1007/978-3-658-43453-3gy, 2014). However, previous discussions focussed exclusively on video games that already include a choice-based dialogue interface, such as . (BioWare, .. Electronic Arts, Redwood City, CA, 2007), . (BioWare, .. Electronic Arts, Redwood City, CA, 2009), . (Eidos Montreal, .. Square Enix, El Segundo
5#
發(fā)表于 2025-3-22 09:21:52 | 只看該作者
6#
發(fā)表于 2025-3-22 13:24:34 | 只看該作者
7#
發(fā)表于 2025-3-22 19:08:26 | 只看該作者
choice in video games but is also prevalent in the earlier game media form of interactive fiction. By engaging in a reflective analysis of the historic use of choices within digital game narrative, there is potential that new insights and deeper understanding of game narrative can be achieved. Utili
8#
發(fā)表于 2025-3-22 22:32:22 | 只看該作者
An Introduction to Working with Children However, these advances come at a cost in the form of significantly increased complexity and a loss of control for developers. This makes these systems less feasible as tools for game development. In this chapter I suggest a different approach to generative narratives, in the form of .. At the core
9#
發(fā)表于 2025-3-23 03:09:01 | 只看該作者
10#
發(fā)表于 2025-3-23 08:55:15 | 只看該作者
Charles V. Sanders Jr.,A. C. Lewiso, are following the developments in the sector and are working on new video games. In this study, to investigate the locally produced digital games that has rich storytelling elements, three video games released in different periods were examined in terms of narratology. Then, the obtained data wer
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 04:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
澳门| 香格里拉县| 江川县| 泗水县| 肃南| 马龙县| 新平| 双牌县| 荣成市| 石棉县| 卫辉市| 吉隆县| 麻江县| 罗甸县| 韩城市| 司法| 夏邑县| 库车县| 长宁区| 会宁县| 信丰县| 察雅县| 三河市| 姚安县| 科技| 昆明市| 嘉祥县| 洮南市| 内丘县| 高碑店市| 辽中县| 新闻| 沂水县| 乌什县| 合水县| 许昌县| 乐东| 中阳县| 会理县| 沙河市| 莱阳市|