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Titlebook: Games and Learning Alliance; Second International Alessandro De Gloria Conference proceedings 2014 Springer International Publishing Switze

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樓主: 欺騙某人
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發(fā)表于 2025-3-28 14:54:30 | 只看該作者
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發(fā)表于 2025-3-28 20:05:34 | 只看該作者
Empirical Design of Masonry Vaultinginformation through online multiplayer games with the underlying purpose of collecting scientific data. In this paper we present two case studies of such games created for data collection in music information retrieval (MIR): Emotify, for emotional annotation of music, and Hooked, for studying music
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發(fā)表于 2025-3-29 01:42:51 | 只看該作者
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發(fā)表于 2025-3-29 03:10:47 | 只看該作者
An Introduction to Social Anthropology social web paradigm more and more usable game authoring tools become available that enable prosumers to create their own games, but the inclusion of dynamic simulations remains a specialist’s job involving knowledge of mathematics, numerical modeling and programming. This paper describes a methodol
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發(fā)表于 2025-3-29 09:10:18 | 只看該作者
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發(fā)表于 2025-3-30 04:34:50 | 只看該作者
https://doi.org/10.1007/978-94-017-4347-1tions with an additional perception modality complementary to the audio and the vision. It provides novel user experience to enhance the immersion of virtual reality with a physical control-layer. This survey focuses on the haptic technology and its applications in serious gaming. Several categories
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