找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Games and Learning Alliance; 8th International Co Antonios Liapis,Georgios N. Yannakakis,Manuel Nina Conference proceedings 2019 Springer N

[復(fù)制鏈接]
樓主: Sparkle
21#
發(fā)表于 2025-3-25 06:58:33 | 只看該作者
A Participatory Approach to Redesigning Games for Educational Purposesuage classroom with elementary and intermediate English language learners. The benefits that underlie the process concern students’ active participation, boosting their problem-solving skills, and engaging them in creative learning.
22#
發(fā)表于 2025-3-25 10:27:04 | 只看該作者
23#
發(fā)表于 2025-3-25 11:45:03 | 只看該作者
24#
發(fā)表于 2025-3-25 17:45:28 | 只看該作者
Digital Consultations: A Case Study,debriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
25#
發(fā)表于 2025-3-25 23:08:04 | 只看該作者
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Educatdebriefing phase. In order to identify how knowledge is processed during the debriefing, we used an annotation software for categorizing interactions between the teacher and the students. Results show that practices differ among teachers regarding debriefing and that the processing of knowledge (named institutionalization) is not fully performed.
26#
發(fā)表于 2025-3-26 03:26:04 | 只看該作者
Conference proceedings 2019and posters..The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com..
27#
發(fā)表于 2025-3-26 05:56:46 | 只看該作者
28#
發(fā)表于 2025-3-26 10:37:58 | 只看該作者
29#
發(fā)表于 2025-3-26 14:36:17 | 只看該作者
https://doi.org/10.1007/978-3-662-05689-9ndings and themes from interviews and co-design activities are discussed, personas and artefacts illustrated, and relevant content, game and design recommendations for future work in this area presented.
30#
發(fā)表于 2025-3-26 17:53:57 | 只看該作者
Index Numbers and Productivity Measurement,rning algorithms are tested for their ability to predict the appeal of an icon from its visual appearance and other properties. Findings show the impact of the representation on the model’s accuracy and highlight how such a predictive model of quality can be applied to evaluate new icons (human-authored or generated).
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-19 11:34
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
盈江县| 米脂县| 出国| 泸水县| 黔西县| 巴东县| 阿鲁科尔沁旗| 迭部县| 屯留县| 墨脱县| 荣昌县| 宁波市| 华安县| 黄大仙区| 饶平县| 定远县| 喀喇沁旗| 楚雄市| 宁城县| 册亨县| 南京市| 新建县| 永胜县| 牙克石市| 海丰县| 吉林省| 封开县| 滦南县| 保康县| 高雄市| 长武县| 游戏| 肥东县| 宁南县| 昔阳县| 乐陵市| 崇仁县| 龙山县| 苍溪县| 荃湾区| 武安市|