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Titlebook: Game Programming with Unity and C#; A Complete Beginner’ Casey Hardman Book 20201st edition Casey Hardman 2020 Game development.Programmin

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21#
發(fā)表于 2025-3-25 06:56:38 | 只看該作者
Daniel Busby,Chris L. Farmer,Armin Iskef data is called an ., and an object might have other objects stored inside it?– as we described in our previous examples, a data type resembling a “Person” might have a first name, last name, birthdate, and so on. We’ve already dealt with some basic objects: bool, int, float, and string are all obj
22#
發(fā)表于 2025-3-25 08:42:04 | 只看該作者
Algorithms for Data and Computation Privacyfancy feature of code editors that allows us to mark any line of code as a ., causing the game to pause when we reach that line of code. Once the game is paused, we can hop over to our code editor and see the values of our variables, frozen in time, and even play out one line of code at a time while
23#
發(fā)表于 2025-3-25 14:13:42 | 只看該作者
24#
發(fā)表于 2025-3-25 16:04:46 | 只看該作者
https://doi.org/10.1007/978-1-4842-5656-5Game development; Programming; C#; Unity 3D; Game design
25#
發(fā)表于 2025-3-25 20:23:54 | 只看該作者
Casey HardmanTeaches the know-how and techniques needed to create and deploy your own game explained through examples.Learn to create effective scripts and programs for making great games.Understand important prog
26#
發(fā)表于 2025-3-26 03:56:31 | 只看該作者
27#
發(fā)表于 2025-3-26 07:37:04 | 只看該作者
28#
發(fā)表于 2025-3-26 09:45:51 | 只看該作者
Christoph Meinel,Thorsten TheobaldWe’re about to go over some universal rules of code syntax to learn the structure of code files and to understand some fundamental terms and concepts.
29#
發(fā)表于 2025-3-26 14:48:18 | 只看該作者
Design Methodology for MIMO Detection,We’re about to learn how to use the bool (true or false) data type to check conditions?– in other words, to run code only if some value evaluates to true.
30#
發(fā)表于 2025-3-26 20:22:18 | 只看該作者
K. O. Geddes,S. R. Czapor,G. LabahnNow that you’ve learned about the basics of objects, let’s learn about scripts. I should warn you – we’re getting dangerously close to coding our first game.
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