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Titlebook: Design, User Experience, and Usability: Design Discourse; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Internatio

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11#
發(fā)表于 2025-3-23 12:07:42 | 只看該作者
Cultural Effects on Metaphor Designliving in different areas of the world have different cultures, religions, and traditions. Designing a user interface according to the culture of the user is important. Different minds have different views about cultural effects in user interface. This paper presents a detailed review on the recent
12#
發(fā)表于 2025-3-23 15:01:26 | 只看該作者
13#
發(fā)表于 2025-3-23 18:56:58 | 只看該作者
14#
發(fā)表于 2025-3-24 00:32:11 | 只看該作者
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCIly by usability experts or domain experts. However, in the field of gestural interaction testing, general-purpose usability heuristic framework may not be sufficient to evaluate the usability validity of gestures used. Gestural interaction could be found in products from mainstream touchscreen devic
15#
發(fā)表于 2025-3-24 04:27:04 | 只看該作者
16#
發(fā)表于 2025-3-24 09:19:39 | 只看該作者
17#
發(fā)表于 2025-3-24 13:24:25 | 只看該作者
A Living Labs Approach for Usability Testing of Ambient Assisted Living TechnologiesmartCompanion. To this aim, usability testing was performed considering a Living Lab approach. Seniors were invited to use the applications in an environment that simulates the one they would use the tested technology during their everyday life. Observation methods, thinking aloud and questionnaires
18#
發(fā)表于 2025-3-24 15:17:47 | 只看該作者
19#
發(fā)表于 2025-3-24 19:44:47 | 只看該作者
Pieter Kubben,Michel Dumontier,Andre Dekker Our research is the first endeavor into the investigation of human’s response to different types of icons in the military systems and thus provided novel and valuable guidance to the design of icons in those systems.
20#
發(fā)表于 2025-3-25 02:31:20 | 只看該作者
Preparing Data for Predictive Modellinglization that it was required to ‘un-teach’ certain design practices students had come to adopt, in particular the view of design as a self-inspired process where users are consulted for feedback but not as a source for innovation.
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