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Titlebook: Creative and Collaborative Learning through Immersion; Interdisciplinary an Anna Hui,Christian Wagner Book 2021 Springer Nature Switzerland

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發(fā)表于 2025-3-21 17:38:08 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Creative and Collaborative Learning through Immersion
副標(biāo)題Interdisciplinary an
編輯Anna Hui,Christian Wagner
視頻videohttp://file.papertrans.cn/240/239550/239550.mp4
概述Provides workable pedagogical examples of how immersive learning is promoted in various disciplines.Offers research evidence on the learning outcomes of immersive learning.Shows how technology and ped
叢書名稱Creativity in the Twenty First Century
圖書封面Titlebook: Creative and Collaborative Learning through Immersion; Interdisciplinary an Anna Hui,Christian Wagner Book 2021 Springer Nature Switzerland
描述.This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries.?This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education.?.
出版日期Book 2021
關(guān)鍵詞Collaborative Learning; Immersive Learning; Instructional Design; Immersive Technology; Tele-immersion; V
版次1
doihttps://doi.org/10.1007/978-3-030-72216-6
isbn_softcover978-3-030-72218-0
isbn_ebook978-3-030-72216-6Series ISSN 2364-6675 Series E-ISSN 2364-6683
issn_series 2364-6675
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

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發(fā)表于 2025-3-21 23:26:08 | 只看該作者
Graphical Big Data: From Simulation to Immersive Visualizationlectures based on PowerPoint slides and verbal interpretation, simulation-based immersive learning incorporates additional channels with graphical vision and interactive modes for delivering knowledge. Using simulation technologies in true-to-life settings, students have the freedom to build up thei
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發(fā)表于 2025-3-22 03:50:04 | 只看該作者
Design of a CAVE Immersive Visualization System for Teaching and Learning : A Case Study of Air Cargy experience of sight, touch, and interaction. To enrich learning experience and student interest in learning, an effective instructional design is crucial in converting the real environment into the virtual world in immersive VR systems. Therefore, in this study, a framework for designing a CAVE-ba
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The Relationships Among Simulation-Based Learning , Creativity, and the Learning Approach in Higher hrough electronic or artificial environments. The success of immersive simulation in science and collaboration has mainly been measured using self-efficacy in past studies. The pedagogical effects of and creativity in simulation-based learning remain unexplored. This chapter covers a cross-sectional
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發(fā)表于 2025-3-22 19:40:44 | 只看該作者
Learning Through Immersion : Assessing the Learning Effectivenessnto students’ teaching and learning activities is widely recognized as a fundamental strategy for the next generation of learners. Despite the growing interest in advanced learning technologies and the application of immersive technologies in tertiary education, research investigating the perceived
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發(fā)表于 2025-3-23 00:14:47 | 只看該作者
Blended Learning Approach to Enhance Reflective Higher Order Cognitive Thinking Skills in Studentslended learning approach was adopted in a compulsory course for research postgraduate students at Hong Kong Baptist University since 2014. Students went through subject materials before class and then engaged in collaborative activities that required higher order cognitive thinking, such as case stu
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發(fā)表于 2025-3-23 02:12:32 | 只看該作者
Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studiesand similar interactive multimedia technologies. These safe, interactive, manipulative and repeatable virtual learning environments have been widely used in general education settings. In this chapter, two pioneering studies conducted by Centre for Innovative Applications of Internet and Multimedia
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