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Titlebook: Creating Digitally; Shifting Boundaries: Anthony L. Brooks Book 2023 The Editor(s) (if applicable) and The Author(s), under exclusive licen

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發(fā)表于 2025-3-25 07:24:07 | 只看該作者
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發(fā)表于 2025-3-25 11:13:09 | 只看該作者
cial elements of an integrated VPS technology: a game engine, LED walls, a camera tracking system, a motion tracking system, Simulcam, and a Render. VP has its roots in traditional filmmaking techniques associated with combining different images in one shot, such as back projection and green screen.
23#
發(fā)表于 2025-3-25 13:56:07 | 只看該作者
he films produced for the project: . (2019), . (2016), . (2015) and . (2014). Having . project as a starting point, this chapter tragets two main goals: (1) to analyse possible models and levels of film interactivity, and (2) to trace possible evolutionary paths for audiovisual language.
24#
發(fā)表于 2025-3-25 19:04:55 | 只看該作者
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發(fā)表于 2025-3-25 21:41:10 | 只看該作者
rements for the proposed model; finally, it is clarified how ‘Empowerment of creativity and feedback’ was used to scaffold the proposal of an app for cataloguing and evaluating digital educational games, highlighting the role that such an app can have in surpassing teachers’ barriers when selecting
26#
發(fā)表于 2025-3-26 00:29:44 | 只看該作者
tudents of the Digital Design for Interactive Media (DDIM) undergraduate program. Subjects had to have some video game and Virtual Reality (VR) design and development experience to participate in this research. The first survey laid foundation about students’ motivation in relation to YouTube prosum
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發(fā)表于 2025-3-26 07:18:18 | 只看該作者
1868-4394 nforming future projects by having an intended wide readership including from within educations, to artisans, and wider interested public..Chapter 7 isavailable open access under a Creative Commons Attribution. .4.0 International License via link.springer.com..978-3-031-31362-2978-3-031-31360-8Series ISSN 1868-4394 Series E-ISSN 1868-4408
28#
發(fā)表于 2025-3-26 12:26:54 | 只看該作者
Book 2023ip including from within educations, to artisans, and wider interested public..Chapter 7 isavailable open access under a Creative Commons Attribution. .4.0 International License via link.springer.com..
29#
發(fā)表于 2025-3-26 12:56:58 | 只看該作者
1868-4394 ign, game creation, VR, and AR development.Includes contribu.This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educ
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發(fā)表于 2025-3-26 18:23:14 | 只看該作者
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