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Titlebook: Computer Games; 6th Workshop, CGW 20 Tristan Cazenave,Mark H.M. Winands,Abdallah Saffid Conference proceedings 2018 Springer International

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書目名稱Computer Games
副標(biāo)題6th Workshop, CGW 20
編輯Tristan Cazenave,Mark H.M. Winands,Abdallah Saffid
視頻videohttp://file.papertrans.cn/234/233544/233544.mp4
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Computer Games; 6th Workshop, CGW 20 Tristan Cazenave,Mark H.M. Winands,Abdallah Saffid Conference proceedings 2018 Springer International
描述This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame..
出版日期Conference proceedings 2018
關(guān)鍵詞artificial intelligence; 3D; computer games; computer graphics; computer vision; game theory; image analys
版次1
doihttps://doi.org/10.1007/978-3-319-75931-9
isbn_softcover978-3-319-75930-2
isbn_ebook978-3-319-75931-9Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer International Publishing AG, part of Springer Nature 2018
The information of publication is updating

書目名稱Computer Games影響因子(影響力)




書目名稱Computer Games影響因子(影響力)學(xué)科排名




書目名稱Computer Games網(wǎng)絡(luò)公開度




書目名稱Computer Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer Games被引頻次




書目名稱Computer Games被引頻次學(xué)科排名




書目名稱Computer Games年度引用




書目名稱Computer Games年度引用學(xué)科排名




書目名稱Computer Games讀者反饋




書目名稱Computer Games讀者反饋學(xué)科排名




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Christian Kahl,Gerald Raj Sundramm, and risk associated with events, on players’ trust in the monitoring system. In this paper, we describe the game and its theoretical underpinnings, and present preliminary results from a trial where players interacted with two systems that have different levels of accuracy.
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Applying Anytime Heuristic Search to Cost-Optimal HTN Planning, prioritizes the most abstract tasks. They also highlight that the best heuristic formulation for the three domains is computed from linear combinations of optimistic and pessimistic cost estimations.
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Conference proceedings 2018rence on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers,
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