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Titlebook: Believable Bots; Can Computers Play L Philip Hingston Book 2012 Springer-Verlag Berlin Heidelberg 2012 agents.artificial intelligence.avata

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發(fā)表于 2025-3-26 21:49:19 | 只看該作者
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cademic researchers.Includes supplementary material: .Includ.We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompan
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發(fā)表于 2025-3-27 18:01:37 | 只看該作者
https://doi.org/10.1007/978-3-642-67426-6roblem in desperate need of further examination. In this chapter, we examine how the implementation of psychosocial behaviour in bots can lead to believability, and how this translates into new and exciting possibilities for advancing the state-of-the-art in this area.
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發(fā)表于 2025-3-27 21:56:20 | 只看該作者
Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertainingroblem in desperate need of further examination. In this chapter, we examine how the implementation of psychosocial behaviour in bots can lead to believability, and how this translates into new and exciting possibilities for advancing the state-of-the-art in this area.
38#
發(fā)表于 2025-3-28 06:04:17 | 只看該作者
Andreas Klein,Jens-Michael Hilmertoday’s persistent 3D worlds occupied by intelligent characters serving a wide range of purposes. We believe ECA avatars will help to enable VWs to achieve a higher level of meaningful interaction by providing increased engagement and responsiveness within environments where people will interact with and even develop relationships with them.
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發(fā)表于 2025-3-28 09:47:50 | 只看該作者
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發(fā)表于 2025-3-28 12:13:57 | 只看該作者
Book 2012ssist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if th
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