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Titlebook: Believable Bots; Can Computers Play L Philip Hingston Book 2012 Springer-Verlag Berlin Heidelberg 2012 agents.artificial intelligence.avata

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樓主: NERVE
21#
發(fā)表于 2025-3-25 04:00:39 | 只看該作者
Human-Like Combat Behaviour via Multiobjective Neuroevolution,ikely that evolving for raw performance could result in behaviour that is distinctly human-like. This chapter demonstrates how human-like behaviour can be evolved by restricting a bot’s actions in a way consistent with human limitations and predilections. This approach evolves good behaviour, but as
22#
發(fā)表于 2025-3-25 09:01:51 | 只看該作者
Believable Bot Navigation via Playback of Human Traces,ial agents that behave like humans do? This question is studied in the context of the BotPrize competition, a Turing-like test where computer game bots compete by attempting to fool human judges into thinking they are just another human player. One problem faced by such bots is that of human-like na
23#
發(fā)表于 2025-3-25 12:42:46 | 只看該作者
24#
發(fā)表于 2025-3-25 18:39:23 | 只看該作者
25#
發(fā)表于 2025-3-25 21:38:16 | 只看該作者
26#
發(fā)表于 2025-3-26 02:07:44 | 只看該作者
Creating a Personality System for RTS Bots,hapter, we discuss a notion of personality for an RTS bot and how it can be used to control a bot’s behaviour. We introduce a personality system that allows us to easily create different personalities and we discuss how different components of the system can be identified and defined. The process of
27#
發(fā)表于 2025-3-26 06:35:20 | 只看該作者
Making Diplomacy Bots Individual,en players, which is difficult to realize in a bot but essential to achieve a human-like playing style. In a previous work, we found that in Turing Tests, players mainly use three usual shortcomings of current bot implementations to identify them as computer players, a certain level of playing stren
28#
發(fā)表于 2025-3-26 11:28:03 | 只看該作者
29#
發(fā)表于 2025-3-26 13:59:52 | 只看該作者
30#
發(fā)表于 2025-3-26 19:44:02 | 只看該作者
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