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Titlebook: Beginning Swift Games Development for iOS; James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley Matlock 2015

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樓主: Jackson
51#
發(fā)表于 2025-3-30 11:24:31 | 只看該作者
Identities, Youth and Belongingloop and how the order that the scene’s node tree is constructed in can affect the look and interactivity of the nodes. I closed the chapter with a look at a scene’s coordinate system and node anchor points.
52#
發(fā)表于 2025-3-30 13:48:27 | 只看該作者
53#
發(fā)表于 2025-3-30 18:13:41 | 只看該作者
https://doi.org/10.1007/978-3-319-98503-9pulses and how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected. At the end of the chapter, you got a chance to revisit .s when you added sound to the game.
54#
發(fā)表于 2025-3-30 22:09:30 | 只看該作者
Recognizing “Smart Super-Physicists”uilt-in transitions Sprite Kit makes available to you. You also saw how to control each scene’s animation during a transition. At the end of the chapter, you took your new knowledge and added a menu scene to your SuperSpaceMan game.
55#
發(fā)表于 2025-3-31 02:54:09 | 只看該作者
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發(fā)表于 2025-3-31 06:25:00 | 只看該作者
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發(fā)表于 2025-3-31 10:21:45 | 只看該作者
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58#
發(fā)表于 2025-3-31 16:39:26 | 只看該作者
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59#
發(fā)表于 2025-3-31 17:35:57 | 只看該作者
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