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Titlebook: Beginning Swift Games Development for iOS; James Goodwill,Wesley Matlock Book 20151st edition James Goodwill and Wesley Matlock 2015

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樓主: Jackson
21#
發(fā)表于 2025-3-25 03:51:09 | 只看該作者
22#
發(fā)表于 2025-3-25 10:36:02 | 只看該作者
23#
發(fā)表于 2025-3-25 12:29:02 | 只看該作者
Identities, Youth and BelongingIn the previous chapter I discussed Sprite Kit’s physics engine and collision detection. I started with a discussion of .. You then turned on the game world’s gravity and added a touch responder to propel the . up into space. Finally, I closed out the chapter with a discussion of how to handle collisions.
24#
發(fā)表于 2025-3-25 17:19:04 | 只看該作者
25#
發(fā)表于 2025-3-25 20:27:45 | 只看該作者
https://doi.org/10.1007/978-3-319-98503-9In the previous chapter, I briefly introduced you to particle emitters, including a quick look at some of Xcode’s template emitters. After that, I showed you how to add a particle emitter to the . so that you could emulate engine exhaust whenever an impulse is applied to the ..
26#
發(fā)表于 2025-3-26 04:09:37 | 只看該作者
Allison J. Gonsalves,Gale SeilerIn the previous chapter, you learned some of the basics of Scene Kit. I covered how a scene is created using . and showed a basic tree structure of those nodes.
27#
發(fā)表于 2025-3-26 04:30:39 | 只看該作者
28#
發(fā)表于 2025-3-26 11:58:29 | 只看該作者
29#
發(fā)表于 2025-3-26 15:16:23 | 只看該作者
https://doi.org/10.1007/978-1-349-21534-8So far in the game you have not moved the hero, and now you need to get him up on his feet and moving around. You are going to keep this simple and use a one-finger touch to move forward and two fingers to move back. To move left and right, you will use the accelerometer.
30#
發(fā)表于 2025-3-26 18:35:22 | 只看該作者
Conclusion: The Crisis of Identity,In the previous chapters, you worked within the Scene Kit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you will add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.
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