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Titlebook: Beginning Android Games; Mario Zechner,Robert Green Book 2012Latest edition Robert Green and Mario Zechner 2012

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樓主: Diverticulum
51#
發(fā)表于 2025-3-30 08:55:38 | 只看該作者
Android for Game Developers,, you have to learn the APIs first. Luckily, we game developers only need an extremely limited set of these APIs. All we want is a window with a single UI component that we can draw to, and from which we can receive input, as well as the ability to play back audio. This covers all of our needs for i
52#
發(fā)表于 2025-3-30 12:53:43 | 只看該作者
An Android Game Development Framework,ing theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on
53#
發(fā)表于 2025-3-30 17:16:44 | 只看該作者
Mr. Nom Invades Android,d definitions for all the screens based on some paper cutouts. In Chapter 5 , we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
54#
發(fā)表于 2025-3-30 20:57:29 | 只看該作者
55#
發(fā)表于 2025-3-31 03:04:30 | 只看該作者
56#
發(fā)表于 2025-3-31 07:19:31 | 只看該作者
Going Native with the NDK,Dalvik VM are sufficient for a lot of game genres in terms of execution speed, there are times when you need a bit more power. This is especially true for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages lik
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