找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Arts and Technology; Third International Giorgio Michelis,Francesco Tisato,Diego Bernini Conference proceedings 2013 ICST Institute for Co

[復(fù)制鏈接]
樓主: invoke
31#
發(fā)表于 2025-3-26 21:11:51 | 只看該作者
https://doi.org/10.1007/978-3-476-02752-8analysis already studied and applied to the processes of artistic expression using conventional means and techniques, this study crosses over to the new field of code art. The development of a visual discourse for self expression using traditional art methods is approached as a bridge for the unders
32#
發(fā)表于 2025-3-27 04:59:11 | 只看該作者
https://doi.org/10.1007/978-3-476-03975-0nology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat
33#
發(fā)表于 2025-3-27 06:09:43 | 只看該作者
https://doi.org/10.1007/978-3-476-03975-0ns became authentic open-ended games. This article explores the aesthetic experience with an interactive art installation called .. An empirical study was conducted using an Interpretative Phenomenological Analysis approach with the purpose to understand the influence of playfulness in the construct
34#
發(fā)表于 2025-3-27 11:51:13 | 只看該作者
35#
發(fā)表于 2025-3-27 17:20:17 | 只看該作者
36#
發(fā)表于 2025-3-27 18:24:33 | 只看該作者
37#
發(fā)表于 2025-3-27 22:43:22 | 只看該作者
Versicherung im Rahmen der Filmproduktion,s, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp
38#
發(fā)表于 2025-3-28 05:14:06 | 只看該作者
https://doi.org/10.1007/978-3-476-00212-9nd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D
39#
發(fā)表于 2025-3-28 09:31:32 | 只看該作者
40#
發(fā)表于 2025-3-28 14:02:49 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 10:01
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
敦化市| 天长市| 鹤岗市| 丹巴县| 于田县| 梁河县| 二手房| 阿拉善盟| 乌兰察布市| 新平| 夏邑县| 兰考县| 太原市| 兰州市| 松滋市| 荔波县| 宁武县| 米林县| 广平县| 田东县| 潜江市| 曲周县| 宁乡县| 泗阳县| 广元市| 若羌县| 三河市| 怀集县| 金塔县| 哈尔滨市| 兴义市| 房山区| 余干县| 遵义县| 垣曲县| 疏勒县| 镇安县| 衡水市| 白朗县| 射洪县| 渝中区|